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<blockquote data-quote="allofyouandyou" data-source="post: 4526728" data-attributes="member: 79261"><p>Hey guys, 1st post at enworld/hi/all that.</p><p></p><p>Agreeing about that MM playtests not being accurate, two things I'd like to point out.</p><p>I hastily built my friend a Minotaur Barbarian to jump into our 12th level adventure. Certainly not optimized (18/14 array.) He wanted to be fast, so he got fleet-footed and fast runner. Oversized executioner's axe is 2D6 Brutal 2! Make it a +3 Vanguard, which is level appropriate. Weapon Focus+2, So howling strike deals, at 12th,</p><p>2D6+2D6+D8+11.</p><p></p><p>As a result, he was out damaging striker encounters on his 9-11 square at-will <u>charge</u>. Beastly.</p><p></p><p>The second tidbit, which I'm sure lots of people noticed really quickly:</p><p></p><p>Warforged with the playtest barb PP is conscious, stable, and fighting until negative bloodied once per day (Deathless Frenzy). Considering the huge HP totals, having an effective extra 1/2 total hp and the ability to heal to 0+ from any healing (making even a crappy potion effectively heal 40-ish HP?) ....and with Warforged bonuses to saves,</p><p></p><p>A warforged paladin lightly multiclassed into barb, however it becomes available, for the (pretty awful) Frenzied Beserker PP...</p></blockquote><p></p>
[QUOTE="allofyouandyou, post: 4526728, member: 79261"] Hey guys, 1st post at enworld/hi/all that. Agreeing about that MM playtests not being accurate, two things I'd like to point out. I hastily built my friend a Minotaur Barbarian to jump into our 12th level adventure. Certainly not optimized (18/14 array.) He wanted to be fast, so he got fleet-footed and fast runner. Oversized executioner's axe is 2D6 Brutal 2! Make it a +3 Vanguard, which is level appropriate. Weapon Focus+2, So howling strike deals, at 12th, 2D6+2D6+D8+11. As a result, he was out damaging striker encounters on his 9-11 square at-will [U]charge[/U]. Beastly. The second tidbit, which I'm sure lots of people noticed really quickly: Warforged with the playtest barb PP is conscious, stable, and fighting until negative bloodied once per day (Deathless Frenzy). Considering the huge HP totals, having an effective extra 1/2 total hp and the ability to heal to 0+ from any healing (making even a crappy potion effectively heal 40-ish HP?) ....and with Warforged bonuses to saves, A warforged paladin lightly multiclassed into barb, however it becomes available, for the (pretty awful) Frenzied Beserker PP... [/QUOTE]
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