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Barbarian Playtest Experiences
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4528516" data-attributes="member: 5143"><p>Yes, but there was an article(or post, I can't remember at the moment) talking about Power Attack and why one of the designers at WOTC(can't remember which) thought it was a bad idea. One of his main points was that the "feel" of the mechanic was off. The feat was supposed to represent rage and sacrificing accuracy for more damage. Meanwhile, the mechanic made players do a bunch of math to figure out the right number to power attack for at the table. So, the players who were supposed to be blindly attacking without thinking were instead thinking more than everyone else.</p><p></p><p>Although there is a lot of separation of character and player, in some ways the mechanics help bring you "into character". They help with the immersion. If this wasn't the case, you wouldn't see large numbers of threads talking about how the mechanics of 4e ruined people's immersion. I can tolerate a LARGE separation between the mechanics and what is going on. If the mechanics stayed exactly the same, I wouldn't refuse to play Barbarians or think that the designers had no idea what they were doing. On the other hand, I'd prefer a mechanic with less thinking. If I'm playing a Barbarian, I should be able to use the biggest attack I have, hit with it and do large damage. And then risk death when the enemy retaliates against me because I rushed in without thinking, only to be saved by the fighter's tactics.</p><p></p><p>Currently, the fighter plays more like that than the Barbarian, however.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4528516, member: 5143"] Yes, but there was an article(or post, I can't remember at the moment) talking about Power Attack and why one of the designers at WOTC(can't remember which) thought it was a bad idea. One of his main points was that the "feel" of the mechanic was off. The feat was supposed to represent rage and sacrificing accuracy for more damage. Meanwhile, the mechanic made players do a bunch of math to figure out the right number to power attack for at the table. So, the players who were supposed to be blindly attacking without thinking were instead thinking more than everyone else. Although there is a lot of separation of character and player, in some ways the mechanics help bring you "into character". They help with the immersion. If this wasn't the case, you wouldn't see large numbers of threads talking about how the mechanics of 4e ruined people's immersion. I can tolerate a LARGE separation between the mechanics and what is going on. If the mechanics stayed exactly the same, I wouldn't refuse to play Barbarians or think that the designers had no idea what they were doing. On the other hand, I'd prefer a mechanic with less thinking. If I'm playing a Barbarian, I should be able to use the biggest attack I have, hit with it and do large damage. And then risk death when the enemy retaliates against me because I rushed in without thinking, only to be saved by the fighter's tactics. Currently, the fighter plays more like that than the Barbarian, however. [/QUOTE]
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