Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Barbarian Playtest Experiences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orcus Porkus" data-source="post: 4528898" data-attributes="member: 76022"><p><strong>Warlord/Barbarian team</strong></p><p></p><p>Here is a possible sequence with 1 or 2 warlords and 1 Barbarian:</p><p></p><p>1) <strong>Barbarian</strong> moves into position for a charge, and then attacks with <em>Howling Strike,</em> and hopefully hits. The Barbarian doesn't provoke OA when charging during rage. Outside rage he just eats it up. If critical, he hits again (<em>Rampage</em>, basic melee against any target, once per round), if it kills, he gains temp HP equal to CON and <em>swift charges</em> to another target (once per encounter). After the charge he shifts away with <em>boots of adept charging</em>, if he expects the warlord to use <em>wolfpack tactics</em> on him, in order to be able to charge again without prior movement. If charging is impossible, he uses <em>recuperating strike</em> to gain temp HP, or <em>pressing strike</em> to clear up a path out, or shift enemies into combat advantage. Keep in mind there are no other actions allowed after a charge.</p><p></p><p>2) <strong>Warlord A</strong> uses <em>commander's strike</em> if Barbarian is adjacent to a target. <em>Commander's Strike</em> adds the Warlord INT bonus to the Barbarian's basic attack. See 1) for possible chain reaction. </p><p></p><p>Alternatively he uses <em>wolfpack tactics</em> if possible (needs to be adjacent to target or ally). If wolfpack is not possible, he helps out the barbarian with healing or bonuses or does his own thing.</p><p></p><p>3) <strong>Warlord B</strong> repeats the same tactic Warlord A did, unless tactical movement is not necessary or rampage and swift charge are used up already. The chance is high that before the Barbarian's turn is up again, he did some nasty damage and hopefully multiple attacks and kills and self-healing. Temp HP's don't stack up though.</p><p></p><p>4) Repeat at 1)</p><p></p><p>The goal is to let the Barbarian make use of <em>Rampage</em> once per round, and the <em>Swift Charge</em> once per encounter. A Barbarian with a reach weapon adds even more flexibility to this scenario. He can shift after the charge to gain flexibility, and then use the free basic attacks from<em> Commander's strike</em> without being adjacent to a target. Of course this works with just one Warlord, I just liked the ridiculous idea of 2 warlords <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4528898, member: 76022"] [b]Warlord/Barbarian team[/b] Here is a possible sequence with 1 or 2 warlords and 1 Barbarian: 1) [B]Barbarian[/B] moves into position for a charge, and then attacks with [I]Howling Strike,[/I] and hopefully hits. The Barbarian doesn't provoke OA when charging during rage. Outside rage he just eats it up. If critical, he hits again ([I]Rampage[/I], basic melee against any target, once per round), if it kills, he gains temp HP equal to CON and [I]swift charges[/I] to another target (once per encounter). After the charge he shifts away with [I]boots of adept charging[/I], if he expects the warlord to use [I]wolfpack tactics[/I] on him, in order to be able to charge again without prior movement. If charging is impossible, he uses [I]recuperating strike[/I] to gain temp HP, or [I]pressing strike[/I] to clear up a path out, or shift enemies into combat advantage. Keep in mind there are no other actions allowed after a charge. 2) [B]Warlord A[/B] uses [I]commander's strike[/I] if Barbarian is adjacent to a target. [I]Commander's Strike[/I] adds the Warlord INT bonus to the Barbarian's basic attack. See 1) for possible chain reaction. Alternatively he uses [I]wolfpack tactics[/I] if possible (needs to be adjacent to target or ally). If wolfpack is not possible, he helps out the barbarian with healing or bonuses or does his own thing. 3) [B]Warlord B[/B] repeats the same tactic Warlord A did, unless tactical movement is not necessary or rampage and swift charge are used up already. The chance is high that before the Barbarian's turn is up again, he did some nasty damage and hopefully multiple attacks and kills and self-healing. Temp HP's don't stack up though. 4) Repeat at 1) The goal is to let the Barbarian make use of [I]Rampage[/I] once per round, and the [I]Swift Charge[/I] once per encounter. A Barbarian with a reach weapon adds even more flexibility to this scenario. He can shift after the charge to gain flexibility, and then use the free basic attacks from[I] Commander's strike[/I] without being adjacent to a target. Of course this works with just one Warlord, I just liked the ridiculous idea of 2 warlords :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Barbarian Playtest Experiences
Top