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<blockquote data-quote="Orcus Porkus" data-source="post: 4541687" data-attributes="member: 76022"><p><strong>Eladrin Barbarian playtest experience</strong></p><p></p><p></p><p></p><p>Just playtested my <a href="http://forums.gleemax.com/showthread.php?t=1106837" target="_blank">Eladrin Barbarian</a> yesterday.</p><p>Using greatspear with reach, howling strike whenever possible, and pressing strike.</p><p>He killed a lot, rolled lots of crits, and got swift charge every encounter.</p><p>Because of his free attacks resulting from crits and kills, having more attack rolls and hitting, is more important than anything else. All optimization should go to increasing the number of rolls.</p><p>- use Warlord's commander's strike</p><p>- use bestial hide (free attack after a charge) if you don't like Veteran's armor</p><p>- let other characters delay initiative when you have a good chance to kill</p><p>- make sure to have Strength 18 or better, invest on AC and HP only if you don't use reach weapons</p><p>- optimize charging (boots of adept charging, charge into combat advantage</p><p>- great cleave better than avalanche strike because of the increased kill and crit opportunities, although avalanche strike is tactically better for a reach weapon</p><p>- beginning at level 5, you have 2 dailies (rage). Patiently wait for the boss fight. Use Veteran's armor, go into rage with 3(W), follow up with wasting the 2nd daily on rage strike 4(W), spend an action point to get the daily back, waste it on Rage Strike 4(W) again. If you hit all three times, you deal 11(W)+3xSTR, possibly one extra (W) if you use Frost Wolf Rage and the monster is stupid enough to attack you. For each attack during the rage strike sequence, it gets 3+CON damage from Frost Wolf. Since Rage attacks deal half damage on a miss, you are looking at something like <strong>6(W)+? guaranteed damage</strong> in the first three rounds, with possible free attacks from Rampage and Swift Charge. Throw in Commander's Strike etc., and that elite monster is dead before it knows what happened.</p><p></p><p></p><p>My feedback on the rules:</p><p></p><p>- Rage attacks should be allowed to be used during a charge. It kind of sucked to not be able to launch into battle with a raging charge. You need to use howling strike first, and then launch rage in the 2nd round</p><p>- If swift charge is not possible because there is not enough room to charge, or no enemies nearby, you should get either a free attack or a free move action + charge instead.</p><p>- If you kill AND crit at the same time (happens a lot), the free actions you get should stack, meaning you get the free basic melee attack from the crit, and also a swift charge from the kill.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4541687, member: 76022"] [b]Eladrin Barbarian playtest experience[/b] Just playtested my [URL="http://forums.gleemax.com/showthread.php?t=1106837"]Eladrin Barbarian[/URL] yesterday. Using greatspear with reach, howling strike whenever possible, and pressing strike. He killed a lot, rolled lots of crits, and got swift charge every encounter. Because of his free attacks resulting from crits and kills, having more attack rolls and hitting, is more important than anything else. All optimization should go to increasing the number of rolls. - use Warlord's commander's strike - use bestial hide (free attack after a charge) if you don't like Veteran's armor - let other characters delay initiative when you have a good chance to kill - make sure to have Strength 18 or better, invest on AC and HP only if you don't use reach weapons - optimize charging (boots of adept charging, charge into combat advantage - great cleave better than avalanche strike because of the increased kill and crit opportunities, although avalanche strike is tactically better for a reach weapon - beginning at level 5, you have 2 dailies (rage). Patiently wait for the boss fight. Use Veteran's armor, go into rage with 3(W), follow up with wasting the 2nd daily on rage strike 4(W), spend an action point to get the daily back, waste it on Rage Strike 4(W) again. If you hit all three times, you deal 11(W)+3xSTR, possibly one extra (W) if you use Frost Wolf Rage and the monster is stupid enough to attack you. For each attack during the rage strike sequence, it gets 3+CON damage from Frost Wolf. Since Rage attacks deal half damage on a miss, you are looking at something like [B]6(W)+? guaranteed damage[/B] in the first three rounds, with possible free attacks from Rampage and Swift Charge. Throw in Commander's Strike etc., and that elite monster is dead before it knows what happened. My feedback on the rules: - Rage attacks should be allowed to be used during a charge. It kind of sucked to not be able to launch into battle with a raging charge. You need to use howling strike first, and then launch rage in the 2nd round - If swift charge is not possible because there is not enough room to charge, or no enemies nearby, you should get either a free attack or a free move action + charge instead. - If you kill AND crit at the same time (happens a lot), the free actions you get should stack, meaning you get the free basic melee attack from the crit, and also a swift charge from the kill. [/QUOTE]
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