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Barbarian PrC, please critique
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1201419" data-attributes="member: 13525"><p>Please critique this PrC. It's one of my first, and any feedback would be greatly appreciated.</p><p></p><p></p><p> The Society of the Fang and Claw is a very large group of like-minded people, most of whom would fall under the category of "monsters". The Society is dedicated to preserving the "face" of non-evil monsters, and will try to slay of any monsters, especially humanoid ones, that are making a nuisance of themselves. Their Magi have found ways to enhance the form of normal humanoids, shifting them towards beasts and enhancing their combat abilities. The Disciples of the Vicious Claw are a group of elite berserker-warriors under the direct command of the Society’s leader.</p><p></p><p>Disciple of the Vicious Claw</p><p></p><p>Prerequisites:</p><p>BAB: +6</p><p>Feats: Combat Reflexes, Track, Power Attack</p><p>Wilderness Lore: 8 ranks</p><p>Knowledge (dangerous beasts): 3 ranks</p><p>Ability to Rage</p><p></p><p>4+Int mod skill points/level</p><p>Hit Die: d10</p><p>BAB: high</p><p>Fort: high</p><p>Ref: low</p><p>Will: low</p><p>Level 1: Claws (1d4)</p><p>Level 2: Rage +1/day</p><p>Level 3: Wild Rage</p><p>Level 4: </p><p>Level 5: Claws (1d6)</p><p>Level 6: Rage +1/day</p><p>Level 7: Blurred Lines</p><p>Level 8: </p><p>Level 9: Consumnate Savage</p><p>Level 10: Rage +1/day, Claws (1d8)</p><p></p><p>Claws: You gain 2 claw attacks that deal the listed damage as your hands morph into deadly talons.</p><p></p><p>Wild Rage: You gain the benefits of the feat Furious Assault. If you already possess that feat, you gain an additional extra attack when raging, albeit at a -5 penalty.</p><p></p><p>Blurred Lines: You take on a bestial aspect. You permanently lose 2 points of Charisma, and gain 2 points of Constitution.</p><p></p><p>Consumnate Savage: You are now completely wild. You gain a bonus to your base speed equal to your Constitution bonus x5 (maximum +15 ft.). You gain a +4 racial bonus to Wilderness Lore checks. You gain the Scent ability, if you did not already possess it. You gain a +2 bonus to the Leadership feat, if you have it. This bonus only applies to "wild"-type cohorts and followers (DM's discretion, usually rangers, druids, and certain experts, warriors, and special cohorts.)</p><p></p><p></p><p>Furious Assault [general]</p><p></p><p>When in the grip of a rage, you can strike with stunning speed</p><p></p><p>Prerequisites: BAB +1, ability to rage.</p><p></p><p>Benefits: When you are raging, you can choose to make an extra attack during a full attack action. However, this attack, and all others made this round, suffer a -2 penalty.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1201419, member: 13525"] Please critique this PrC. It's one of my first, and any feedback would be greatly appreciated. The Society of the Fang and Claw is a very large group of like-minded people, most of whom would fall under the category of "monsters". The Society is dedicated to preserving the "face" of non-evil monsters, and will try to slay of any monsters, especially humanoid ones, that are making a nuisance of themselves. Their Magi have found ways to enhance the form of normal humanoids, shifting them towards beasts and enhancing their combat abilities. The Disciples of the Vicious Claw are a group of elite berserker-warriors under the direct command of the Society’s leader. Disciple of the Vicious Claw Prerequisites: BAB: +6 Feats: Combat Reflexes, Track, Power Attack Wilderness Lore: 8 ranks Knowledge (dangerous beasts): 3 ranks Ability to Rage 4+Int mod skill points/level Hit Die: d10 BAB: high Fort: high Ref: low Will: low Level 1: Claws (1d4) Level 2: Rage +1/day Level 3: Wild Rage Level 4: Level 5: Claws (1d6) Level 6: Rage +1/day Level 7: Blurred Lines Level 8: Level 9: Consumnate Savage Level 10: Rage +1/day, Claws (1d8) Claws: You gain 2 claw attacks that deal the listed damage as your hands morph into deadly talons. Wild Rage: You gain the benefits of the feat Furious Assault. If you already possess that feat, you gain an additional extra attack when raging, albeit at a -5 penalty. Blurred Lines: You take on a bestial aspect. You permanently lose 2 points of Charisma, and gain 2 points of Constitution. Consumnate Savage: You are now completely wild. You gain a bonus to your base speed equal to your Constitution bonus x5 (maximum +15 ft.). You gain a +4 racial bonus to Wilderness Lore checks. You gain the Scent ability, if you did not already possess it. You gain a +2 bonus to the Leadership feat, if you have it. This bonus only applies to "wild"-type cohorts and followers (DM's discretion, usually rangers, druids, and certain experts, warriors, and special cohorts.) Furious Assault [general] When in the grip of a rage, you can strike with stunning speed Prerequisites: BAB +1, ability to rage. Benefits: When you are raging, you can choose to make an extra attack during a full attack action. However, this attack, and all others made this round, suffer a -2 penalty. [/QUOTE]
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