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Character Builds & Optimization
Barbarian Race Decisions/Optimization
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<blockquote data-quote="Logan McFarland" data-source="post: 7244477" data-attributes="member: 6898865"><p>I did the math noticing that the damage output is much more even if you're still cursed by those 1's it kind of equals out. I've been running through the numbers and the effective builds at levels 6-10, using just AL rules as I doubt my group will get much higher than that.</p><p> </p><p>We play twice a month if we're lucky and usually, lasts for about 4-8 hours on average. (I get that for AL, min-max isn't meant to be played this way but, I enjoy the number crunching part just as much. I want the most optimization for what little time we do get to play.)</p><p></p><p>I've kind of worked out 2 Barb/6 Fighter and unsure what to go after that. This gives you 2 feats (3 V. Human), Reckless Attack, GWF, Polearm Master and if you went human (Sentinel) plus two attacks, and Battlemaster seems to work out better, as it adds overall more damage per round at lower levels.</p></blockquote><p></p>
[QUOTE="Logan McFarland, post: 7244477, member: 6898865"] I did the math noticing that the damage output is much more even if you're still cursed by those 1's it kind of equals out. I've been running through the numbers and the effective builds at levels 6-10, using just AL rules as I doubt my group will get much higher than that. We play twice a month if we're lucky and usually, lasts for about 4-8 hours on average. (I get that for AL, min-max isn't meant to be played this way but, I enjoy the number crunching part just as much. I want the most optimization for what little time we do get to play.) I've kind of worked out 2 Barb/6 Fighter and unsure what to go after that. This gives you 2 feats (3 V. Human), Reckless Attack, GWF, Polearm Master and if you went human (Sentinel) plus two attacks, and Battlemaster seems to work out better, as it adds overall more damage per round at lower levels. [/QUOTE]
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