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*Pathfinder & Starfinder
Barbarian Rage and Fatigue
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<blockquote data-quote="Lord Pendragon" data-source="post: 2301682" data-attributes="member: 707"><p>These tough life decisions. Like the paladin who has to decide whether to blow all his smites on the mummy he can see, or save some for the vampire that might be around the corner. Or the wizard who has to decide whether to cast an extra <em>Scorching Ray</em> at the orc shaman, and gamble that the group doesn't encounter wild animals in the night.</p><p></p><p>In other words, the barbarian just has to suck it up. Choosing when to Rage is a no worse a choice than many other classes have to deal with.</p><p></p><p>Though if you as the DM only have one encounter per day, I agree that you may want to House Rule it for your game. Perhaps have extra Rages merely add to the duration of a once-per-day Rage ability, rather than granting extra "charges." But if you mix it up and still have multiple encounter days mixed in, I'd leave the House Rules alone.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2301682, member: 707"] These tough life decisions. Like the paladin who has to decide whether to blow all his smites on the mummy he can see, or save some for the vampire that might be around the corner. Or the wizard who has to decide whether to cast an extra [i]Scorching Ray[/i] at the orc shaman, and gamble that the group doesn't encounter wild animals in the night. In other words, the barbarian just has to suck it up. Choosing when to Rage is a no worse a choice than many other classes have to deal with. Though if you as the DM only have one encounter per day, I agree that you may want to House Rule it for your game. Perhaps have extra Rages merely add to the duration of a once-per-day Rage ability, rather than granting extra "charges." But if you mix it up and still have multiple encounter days mixed in, I'd leave the House Rules alone. [/QUOTE]
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