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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Barbarian Rage, or whirling Frenzy 3.5 advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5276052" data-attributes="member: 35909"><p>I find Whirling Frenzy to be slightly better, but I really don't care, it's not like Barbarians are overpowered, evn with Whirling Frenzy and Pounce. And as Dandu noted in his awesome handbook (making me want to try out some sort of dwarf deepwarden/bear warrior/warshaper now), it actually makes a barbarian archer viable, which is great.</p><p></p><p>I agree with all of Dandu's arguments in this thread, I'll just add a small note: Normal Rage also gives +2 fortitude saves because of the con, along with the extra hp and longer rage duration. Minor? Sure. Still something being overlooked in the comparisons.</p><p></p><p>I guess I will disagree with people saying extra rage duration doesn't matter (which...includes Dandu). Am I the only one who's commonly experienced long combats? Maybe there's lots of enemies, maybe they come in waves instead of all at once. Maybe the BBEG has Combat Expertise and the like and is hard to hit. Maybe he's smart enough to use delaying tactics like battlefield control spells, magical defenses like blink, time hop out for a few rounds, etc... to waste away the durations of rage along with short duration buff spells. Am I seriously the only person here that ever experiences/uses (when I'm DM) ANY of this? A few extra rounds of rage can definitely be helpful, IMO. Even if you can get rid of the fatigue afterwards and not be REALLY weakened, you still cannot enter rage again the rest of that combat. Not ever. No matter what.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5276052, member: 35909"] I find Whirling Frenzy to be slightly better, but I really don't care, it's not like Barbarians are overpowered, evn with Whirling Frenzy and Pounce. And as Dandu noted in his awesome handbook (making me want to try out some sort of dwarf deepwarden/bear warrior/warshaper now), it actually makes a barbarian archer viable, which is great. I agree with all of Dandu's arguments in this thread, I'll just add a small note: Normal Rage also gives +2 fortitude saves because of the con, along with the extra hp and longer rage duration. Minor? Sure. Still something being overlooked in the comparisons. I guess I will disagree with people saying extra rage duration doesn't matter (which...includes Dandu). Am I the only one who's commonly experienced long combats? Maybe there's lots of enemies, maybe they come in waves instead of all at once. Maybe the BBEG has Combat Expertise and the like and is hard to hit. Maybe he's smart enough to use delaying tactics like battlefield control spells, magical defenses like blink, time hop out for a few rounds, etc... to waste away the durations of rage along with short duration buff spells. Am I seriously the only person here that ever experiences/uses (when I'm DM) ANY of this? A few extra rounds of rage can definitely be helpful, IMO. Even if you can get rid of the fatigue afterwards and not be REALLY weakened, you still cannot enter rage again the rest of that combat. Not ever. No matter what. [/QUOTE]
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General Tabletop Discussion
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Barbarian Rage, or whirling Frenzy 3.5 advice
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