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General Tabletop Discussion
*Pathfinder & Starfinder
Barbarian rage replacement
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<blockquote data-quote="Aus_Snow" data-source="post: 4897618" data-attributes="member: 29112"><p>If I am being obtuse, my apologies. Is it your intent to have only the one Fighter class, and no others (such as Barbarian, etc.) ? I mean, that's how it reads to me, but. . . *</p><p></p><p>Is this even necessary though, given that 'once per encounter' is the cap, regardless of class (or, indeed, Endurance) level? So, if you have lots of encounters in a given session, this character will be more powerful for it, but if you have fewer, they'll prove 'weaker'. Pretty much down to the DM's running of it, and the players' luck and decisions each session. 'Per day' might not even mean very much, depending on DM style and playing style/fortunes, basically.</p><p></p><p>* Heh. That's often the way it goes. My own house rules, and Raven Crowking's RCFG rules, are a couple of examples where this has been the case. Well, it's seemed that way to me, at least.</p><p></p><p>I (or anyone else, probably) can only try to comment usefully based on what you've posted, plus whatever else seems logical to assume.</p><p></p><p>Is a 'rage Fighter' someone who's stuck with one Fighter 'path' entirely, or for the most part? Or is it a Fighter who's consistently taken the required feats, outside of class?</p><p></p><p>Anyway, (translated back to 3e) : +10 to Strength, and +5 to Will saves [and Concentration checks] and DR/- plus Resistance (all) seems OK to me, for super-high levels. Of course, this depends on so many other system factors. . . <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4897618, member: 29112"] If I am being obtuse, my apologies. Is it your intent to have only the one Fighter class, and no others (such as Barbarian, etc.) ? I mean, that's how it reads to me, but. . . * Is this even necessary though, given that 'once per encounter' is the cap, regardless of class (or, indeed, Endurance) level? So, if you have lots of encounters in a given session, this character will be more powerful for it, but if you have fewer, they'll prove 'weaker'. Pretty much down to the DM's running of it, and the players' luck and decisions each session. 'Per day' might not even mean very much, depending on DM style and playing style/fortunes, basically. * Heh. That's often the way it goes. My own house rules, and Raven Crowking's RCFG rules, are a couple of examples where this has been the case. Well, it's seemed that way to me, at least. I (or anyone else, probably) can only try to comment usefully based on what you've posted, plus whatever else seems logical to assume. Is a 'rage Fighter' someone who's stuck with one Fighter 'path' entirely, or for the most part? Or is it a Fighter who's consistently taken the required feats, outside of class? Anyway, (translated back to 3e) : +10 to Strength, and +5 to Will saves [and Concentration checks] and DR/- plus Resistance (all) seems OK to me, for super-high levels. Of course, this depends on so many other system factors. . . :hmm: [/QUOTE]
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Barbarian rage replacement
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