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Barbarian/Ranger multiclass
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<blockquote data-quote="Mengu" data-source="post: 4920451" data-attributes="member: 65726"><p>You can play a Barbarian and multiclass to Ranger, you're looking at picking up all of one encounter attack power and one utility power. You don't want a daily swap because you don't want to lose a rage. I don't think any ranger daily powers would be more attractive than a barbarian rage. And for the encounter power swap, I'd look at something like Disruptive Strike. It doesn't require two weapons, and it is an excellent defensive/offensive power.</p><p></p><p>For two feats, Warrior of the Wild and Novice Power, you get an extra skill, get to roll a couple more d6's per encounter, and get Disruptive Strike. I wouldn't bother wasting a feat on the utility power swap or daily power swap. You have more important things to do with your feats like buffing your offense and defense.</p><p></p><p>Through heroic levels it might look something like this:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 10</p><p>Dwarf, Barbarian</p><p>Build: Rageblood Barbarian</p><p>Feral Might: Rageblood Vigor</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 18, Dex 10, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.</p><p></p><p></p><p>AC: 23 Fort: 25 Reflex: 18 Will: 19</p><p>HP: 87 Surges: 12 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Perception +11, Nature +11, Athletics +14, Acrobatics +9</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +8, Endurance +10, Heal +6, History +4, Insight +6, Intimidate +5, Religion +4, Stealth +4, Streetwise +5, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Chainmail)</p><p>Level 2: Dwarven Weapon Training</p><p>Level 4: Warrior of the Wild</p><p>Level 6: Weapon Expertise (Hammer)</p><p>Level 8: Novice Power</p><p>Level 10: Deadly Rage</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Barbarian encounter 1: Avalanche Strike</p><p>Barbarian daily 1: Bloodhunt Rage</p><p>Barbarian utility 2: Nature Sense</p><p>Barbarian encounter 3: Blood Strike</p><p>Barbarian daily 5: Frost Wolf Rage</p><p>Barbarian utility 6: Laugh it Off</p><p>Barbarian encounter 7: Tide of Blood (retrained to Disruptive Strike at Novice Power)</p><p>Barbarian daily 9: Stone Bear Rage</p><p>Barbarian utility 10: Wellspring of Renewal</p><p></p><p>ITEMS</p><p>Piecemeal Chainmail +2, Amulet of Protection +3, Vanguard Mordenkrad +2, Horned Helm (heroic tier), Iron Armbands of Power (heroic tier), Boots of Adept Charging (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Mengu, post: 4920451, member: 65726"] You can play a Barbarian and multiclass to Ranger, you're looking at picking up all of one encounter attack power and one utility power. You don't want a daily swap because you don't want to lose a rage. I don't think any ranger daily powers would be more attractive than a barbarian rage. And for the encounter power swap, I'd look at something like Disruptive Strike. It doesn't require two weapons, and it is an excellent defensive/offensive power. For two feats, Warrior of the Wild and Novice Power, you get an extra skill, get to roll a couple more d6's per encounter, and get Disruptive Strike. I wouldn't bother wasting a feat on the utility power swap or daily power swap. You have more important things to do with your feats like buffing your offense and defense. Through heroic levels it might look something like this: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 10 Dwarf, Barbarian Build: Rageblood Barbarian Feral Might: Rageblood Vigor FINAL ABILITY SCORES Str 20, Con 18, Dex 10, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10. AC: 23 Fort: 25 Reflex: 18 Will: 19 HP: 87 Surges: 12 Surge Value: 21 TRAINED SKILLS Perception +11, Nature +11, Athletics +14, Acrobatics +9 UNTRAINED SKILLS Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +8, Endurance +10, Heal +6, History +4, Insight +6, Intimidate +5, Religion +4, Stealth +4, Streetwise +5, Thievery +4 FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Dwarven Weapon Training Level 4: Warrior of the Wild Level 6: Weapon Expertise (Hammer) Level 8: Novice Power Level 10: Deadly Rage POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Barbarian encounter 1: Avalanche Strike Barbarian daily 1: Bloodhunt Rage Barbarian utility 2: Nature Sense Barbarian encounter 3: Blood Strike Barbarian daily 5: Frost Wolf Rage Barbarian utility 6: Laugh it Off Barbarian encounter 7: Tide of Blood (retrained to Disruptive Strike at Novice Power) Barbarian daily 9: Stone Bear Rage Barbarian utility 10: Wellspring of Renewal ITEMS Piecemeal Chainmail +2, Amulet of Protection +3, Vanguard Mordenkrad +2, Horned Helm (heroic tier), Iron Armbands of Power (heroic tier), Boots of Adept Charging (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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Barbarian/Ranger multiclass
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