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*Pathfinder & Starfinder
barbarian/rogue spy hunter?
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<blockquote data-quote="rkanodia" data-source="post: 1502873" data-attributes="member: 11681"><p>Hi all. I was thinking about designing a sort of spy-hunter character for use as an NPC in my campaign. It occurred to me that a rogue/barbarian would be pretty ideal for the purpose: he can have high ranks in Sense Motive, Diplomacy, Intimidate and Gather Information to identify spies and assassins; with lots of hit points and Uncanny Dodge, he will be able to beat them down in a melee; with fast movement, he can make it hard for them to get away.</p><p></p><p>However, the barbarian has other class features that make less sense for the spy-hunter. Specifically. I'm looking at Rage and Trap Sense. If I were to make a pseudo-prestige class (making quick modifications to a core class a la Unearthed Arcana), what would be fair to trade those abilities for? I was thinking Trap Sense could be changed to Poison Resistance but keep its regular progression.</p><p></p><p>Rage is a trickier. Can anyone think of something that would be good to do with it? I was thinking about maybe having some kind of alternative combat mode, mechanically somewhat similar to Rage but thematically different, such as a Focus ability, which grants a dodge bonus and enables the use of acrobatic, wuxia-style attacks. Has anyone done stuff like that before? Are there any suggestions, or ideas completely out of left field for what to swap Rage for?</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1502873, member: 11681"] Hi all. I was thinking about designing a sort of spy-hunter character for use as an NPC in my campaign. It occurred to me that a rogue/barbarian would be pretty ideal for the purpose: he can have high ranks in Sense Motive, Diplomacy, Intimidate and Gather Information to identify spies and assassins; with lots of hit points and Uncanny Dodge, he will be able to beat them down in a melee; with fast movement, he can make it hard for them to get away. However, the barbarian has other class features that make less sense for the spy-hunter. Specifically. I'm looking at Rage and Trap Sense. If I were to make a pseudo-prestige class (making quick modifications to a core class a la Unearthed Arcana), what would be fair to trade those abilities for? I was thinking Trap Sense could be changed to Poison Resistance but keep its regular progression. Rage is a trickier. Can anyone think of something that would be good to do with it? I was thinking about maybe having some kind of alternative combat mode, mechanically somewhat similar to Rage but thematically different, such as a Focus ability, which grants a dodge bonus and enables the use of acrobatic, wuxia-style attacks. Has anyone done stuff like that before? Are there any suggestions, or ideas completely out of left field for what to swap Rage for? [/QUOTE]
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barbarian/rogue spy hunter?
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