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Barbarian swift charge issues
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<blockquote data-quote="On Puget Sound" data-source="post: 5124770" data-attributes="member: 68988"><p>There is a barbarian in my game who is very frustrated with Swift Charge. Every time he drops an enemy, he glares through his red haze of rage to find the next foe to pummel. The guy next to him, who's been poking him in the back for the past 4 rounds? No, he can't hit him. How about the other one one space away? No, he's too close. No, to use his class feature he must ignore those enemies and find someone farther away to charge, taking hits from the nearby enemies. The result is that he hardly ever gets to use Swift Charge.</p><p></p><p>Is this my fault, for packing enemies around him? (The party of 4 has no Defender class, so he is the de facto tank). Or his, for not planning ahead and staying at the edge of the mob? (Again, he's kind of forced into the multiple-melee role by the group composition - archer ranger, Cha/Wis cleric, bard and him). Or are we missing something that will make this power more useful?</p><p></p><p>Would it break things badly if I changed Swift Charge's effect to read "you charge an enemy, or make a basic melee attack against an enemy "? This would still deny him Howling Strike and all his charge goodies when in the mob, but at least the class feature would do something.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5124770, member: 68988"] There is a barbarian in my game who is very frustrated with Swift Charge. Every time he drops an enemy, he glares through his red haze of rage to find the next foe to pummel. The guy next to him, who's been poking him in the back for the past 4 rounds? No, he can't hit him. How about the other one one space away? No, he's too close. No, to use his class feature he must ignore those enemies and find someone farther away to charge, taking hits from the nearby enemies. The result is that he hardly ever gets to use Swift Charge. Is this my fault, for packing enemies around him? (The party of 4 has no Defender class, so he is the de facto tank). Or his, for not planning ahead and staying at the edge of the mob? (Again, he's kind of forced into the multiple-melee role by the group composition - archer ranger, Cha/Wis cleric, bard and him). Or are we missing something that will make this power more useful? Would it break things badly if I changed Swift Charge's effect to read "you charge an enemy, or make a basic melee attack against an enemy "? This would still deny him Howling Strike and all his charge goodies when in the mob, but at least the class feature would do something. [/QUOTE]
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