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*Dungeons & Dragons
Barbarian Totem: The Bunny
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<blockquote data-quote="Unwise" data-source="post: 6877686" data-attributes="member: 98008"><p>I have actually played two characters with bunny as their totem, one barbarian/ranger in D&D and a shaman in Shadowrun. They were both from areas of the world with such terrible predators that learning how to run, hide and burrow like a bunny was the only real hope people had. It was fun playing a totem that was the prey, rather than the predator.</p><p></p><p>I would lean towards a few abilities like:</p><p>- Run speed and disadvantage on opportunity attacks against you.</p><p>- Jump spell x/day</p><p>- Burrow as a ritual, burrow in combat slows the game down and leads to rules issues. Keep it for making camp and exploring areas.</p><p></p><p>This way they have some cool stuff useful in combat, but is movement and positioning related. A bunny should not have straight up combat bonuses.</p><p></p><p>The big one for me would be this:</p><p>- Fight or Flight = Do not need to attack to maintain "rage" being threatened is enough. This makes them unique, as they can put up their 'rage' then run through an enemy camp or dungeon at super speed, giving disadvantage on opportunity attacks and jumping like mad, all the while having advantage on strength checks like athletics. This would give them a pretty cool niche that could be really useful. While the party is fighting, the barbarian runs past enemies, kicks in the door, grabs the princess and jumps out the window and runs past the startled guards.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6877686, member: 98008"] I have actually played two characters with bunny as their totem, one barbarian/ranger in D&D and a shaman in Shadowrun. They were both from areas of the world with such terrible predators that learning how to run, hide and burrow like a bunny was the only real hope people had. It was fun playing a totem that was the prey, rather than the predator. I would lean towards a few abilities like: - Run speed and disadvantage on opportunity attacks against you. - Jump spell x/day - Burrow as a ritual, burrow in combat slows the game down and leads to rules issues. Keep it for making camp and exploring areas. This way they have some cool stuff useful in combat, but is movement and positioning related. A bunny should not have straight up combat bonuses. The big one for me would be this: - Fight or Flight = Do not need to attack to maintain "rage" being threatened is enough. This makes them unique, as they can put up their 'rage' then run through an enemy camp or dungeon at super speed, giving disadvantage on opportunity attacks and jumping like mad, all the while having advantage on strength checks like athletics. This would give them a pretty cool niche that could be really useful. While the party is fighting, the barbarian runs past enemies, kicks in the door, grabs the princess and jumps out the window and runs past the startled guards. [/QUOTE]
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Barbarian Totem: The Bunny
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