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Barbarian Totem: The Bunny
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<blockquote data-quote="Fralex" data-source="post: 6877918" data-attributes="member: 6785902"><p><strong>Totem Spirit:</strong></p><p><strong></strong>-Do the elk thing that adds 15 ft to your movement. </p><p>It's already legal, so you don't have to worry about balance, and in addition to giving you a more <a href="http://www.worldwidewords.org/weirdwords/ww-cun1.htm" target="_blank">cunicular</a> move rate, it will also help your jumping ability. See, jump distance is based on STR, and as a barbarian that'll already be pretty high. But your max jump distance is still limited by your max move rate. This'll allow you to complete a full long jump while raging and still have some movement left over.</p><p></p><p><strong>Aspect of the Beast:</strong></p><p>Several ideas-</p><p>-You gain the luck of a rabbit. Once per day, after seeing the result of an ability check you made but before knowing if it succeeded, you may choose to reroll that check and use either number.</p><p>-You gain the charm and guile of a rabbit. You add twice your proficiency bonus whenever making a Persuasion or Deception check, instead of any proficiency bonus you usually apply.</p><p>Both are simple ideas based around the mythology of rabbits that should make for an interesting utility. Alternatively:</p><p>-You gain the ears of a rabbit. You can hear moderate-level sound up to two miles away (yes, this is <a href="https://riseandshinerabbitry.com/2012/04/14/the-rabbits-senses/" target="_blank">biologically accurate</a> for rabbits), such as the approach of humanoids or the early signs of an oncoming storm. Additionally, You have tremorsense out to 30 feet.</p><p></p><p><strong>Totemic Attunement:</strong></p><p><strong></strong>-While raging, you have a burrowing and climbing speed equal to your current walking speed. You are capable of digging through terrain made of loose earth or softer, and you leave behind a tunnel big enough for a creature of your size to squeeze through.</p><p>Keep in mind that next level you'll gain Persistant Rage, meaning you can keep rage-digging as long as you want or until you fall unconscious. Alternatively:</p><p>-While raging, once per turn, if you score a critical hit or reduce a creature to 0 HP with a melee attack, you can move up to your speed.</p><p>This can be flavored as a sort of leaping around the battlefield, tearing apart one foe and immediately jumping to the next. Like the <a href="https://www.youtube.com/watch?v=pmu5sRIizdw" target="_blank">Monty Python bunny!</a></p></blockquote><p></p>
[QUOTE="Fralex, post: 6877918, member: 6785902"] [B]Totem Spirit: [/B]-Do the elk thing that adds 15 ft to your movement. It's already legal, so you don't have to worry about balance, and in addition to giving you a more [URL="http://www.worldwidewords.org/weirdwords/ww-cun1.htm"]cunicular[/URL] move rate, it will also help your jumping ability. See, jump distance is based on STR, and as a barbarian that'll already be pretty high. But your max jump distance is still limited by your max move rate. This'll allow you to complete a full long jump while raging and still have some movement left over. [B]Aspect of the Beast:[/B] Several ideas- -You gain the luck of a rabbit. Once per day, after seeing the result of an ability check you made but before knowing if it succeeded, you may choose to reroll that check and use either number. -You gain the charm and guile of a rabbit. You add twice your proficiency bonus whenever making a Persuasion or Deception check, instead of any proficiency bonus you usually apply. Both are simple ideas based around the mythology of rabbits that should make for an interesting utility. Alternatively: -You gain the ears of a rabbit. You can hear moderate-level sound up to two miles away (yes, this is [URL="https://riseandshinerabbitry.com/2012/04/14/the-rabbits-senses/"]biologically accurate[/URL] for rabbits), such as the approach of humanoids or the early signs of an oncoming storm. Additionally, You have tremorsense out to 30 feet. [B]Totemic Attunement: [/B]-While raging, you have a burrowing and climbing speed equal to your current walking speed. You are capable of digging through terrain made of loose earth or softer, and you leave behind a tunnel big enough for a creature of your size to squeeze through. Keep in mind that next level you'll gain Persistant Rage, meaning you can keep rage-digging as long as you want or until you fall unconscious. Alternatively: -While raging, once per turn, if you score a critical hit or reduce a creature to 0 HP with a melee attack, you can move up to your speed. This can be flavored as a sort of leaping around the battlefield, tearing apart one foe and immediately jumping to the next. Like the [URL=https://www.youtube.com/watch?v=pmu5sRIizdw]Monty Python bunny![/URL] [/QUOTE]
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