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General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
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<blockquote data-quote="randrak" data-source="post: 6775325" data-attributes="member: 6806492"><p>I'm having some trouble with one of my players in particular recently. I've been DMing my friends (some longer than others) for a couple of years now and I know some munchkin tendencies that some of them tend to have. When we started playing 5e I thought the overpowered characters would be more toned down, but I was wrong. My first mistake was letting them pick feats, from then on it was 3.5 and pathfinder all over again, with the game-breaking combos.</p><p>One of my players just up and decided to make the tankiest tank in the land, a bear totem barbarian with a shield and Sentinel feat at level 7. He has 21 AC with a shield (most creatures almost can't hit unless they crit or close) and even when they do hit, he has a tone of HP and resistances. None of the battles feel right with that thing there, he never gets bellow half HP and if I want to make something that will put him in danger, it would be a monster that would obliterate the rest of the party. Mind you, I don't aim to kill him, I just want to have encounters that don't feel like he's just immortal.</p><p>Plus now, the whole party wiped (except for him) because of some cursed item shenanigans and they drop a level so they will be 3 level 5s and him almost at level 8. This barbarian can solo stuff the 3 level 5s would have trouble with. I am at wits end with what to do, encounters are either too lethal or too easy, there's no middle ground.</p><p>It gets complicated in that, this guy is my best friend and he's technically just following the rules...he knows I don't like his OP build yet if I throw something too hard at him, I get the feeling he'll just think I'm actively trying to kill him...</p></blockquote><p></p>
[QUOTE="randrak, post: 6775325, member: 6806492"] I'm having some trouble with one of my players in particular recently. I've been DMing my friends (some longer than others) for a couple of years now and I know some munchkin tendencies that some of them tend to have. When we started playing 5e I thought the overpowered characters would be more toned down, but I was wrong. My first mistake was letting them pick feats, from then on it was 3.5 and pathfinder all over again, with the game-breaking combos. One of my players just up and decided to make the tankiest tank in the land, a bear totem barbarian with a shield and Sentinel feat at level 7. He has 21 AC with a shield (most creatures almost can't hit unless they crit or close) and even when they do hit, he has a tone of HP and resistances. None of the battles feel right with that thing there, he never gets bellow half HP and if I want to make something that will put him in danger, it would be a monster that would obliterate the rest of the party. Mind you, I don't aim to kill him, I just want to have encounters that don't feel like he's just immortal. Plus now, the whole party wiped (except for him) because of some cursed item shenanigans and they drop a level so they will be 3 level 5s and him almost at level 8. This barbarian can solo stuff the 3 level 5s would have trouble with. I am at wits end with what to do, encounters are either too lethal or too easy, there's no middle ground. It gets complicated in that, this guy is my best friend and he's technically just following the rules...he knows I don't like his OP build yet if I throw something too hard at him, I get the feeling he'll just think I'm actively trying to kill him... [/QUOTE]
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