Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Waterbizkit" data-source="post: 6775369" data-attributes="member: 6802604"><p>The rolled stats are one problem. That's not to say it's a bad method of stat generation, it's a legacy method and one I still let my players use if they want, but it needs to be recognized that the game is more or less balanced these days based around the standard array or point-buy system. So anything that deviates greatly from those has potential to cause trouble. I could be completely wrong of course, and I'll freely concede the point if that's the case, but it's just my quick observation.</p><p></p><p>Additionally, if this particular character is able to absorb so much physical punishment, perhaps you need to look at creating encounters that bypass that to some degree. Enemies with spells that target his lower defenses, battlefields or traps that likewise lock him down a bit, etc. You don't want to necessarily tailor encounters entirely around combating one character, but perhaps spend a bit more time thinking about things you could add that would challenge him and yet still fit organically into the story/ecounter you're trying to create. Not everything needs to be a battle of fisticuffs where you're pulling out tougher and tougher monsters that are par with him but annihilate the other party members, there are other angles to come at this from.</p><p></p><p>Finally, with regards to him slaying the entire party because he attuned to a berserkers weapon, this sort of thing can cause problems in and out of game if it becomes commonplace and both the player and his character don't care. From an out of game perspective I know most of my players would start getting annoyed if one guy at the table kept killing their characters off and didn't give a damn. From an in game perspective, I'm not sure who exactly would want to join up with a mad man who's known to have killed his own traveling companions on possibly more than one occasion.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 6775369, member: 6802604"] The rolled stats are one problem. That's not to say it's a bad method of stat generation, it's a legacy method and one I still let my players use if they want, but it needs to be recognized that the game is more or less balanced these days based around the standard array or point-buy system. So anything that deviates greatly from those has potential to cause trouble. I could be completely wrong of course, and I'll freely concede the point if that's the case, but it's just my quick observation. Additionally, if this particular character is able to absorb so much physical punishment, perhaps you need to look at creating encounters that bypass that to some degree. Enemies with spells that target his lower defenses, battlefields or traps that likewise lock him down a bit, etc. You don't want to necessarily tailor encounters entirely around combating one character, but perhaps spend a bit more time thinking about things you could add that would challenge him and yet still fit organically into the story/ecounter you're trying to create. Not everything needs to be a battle of fisticuffs where you're pulling out tougher and tougher monsters that are par with him but annihilate the other party members, there are other angles to come at this from. Finally, with regards to him slaying the entire party because he attuned to a berserkers weapon, this sort of thing can cause problems in and out of game if it becomes commonplace and both the player and his character don't care. From an out of game perspective I know most of my players would start getting annoyed if one guy at the table kept killing their characters off and didn't give a damn. From an in game perspective, I'm not sure who exactly would want to join up with a mad man who's known to have killed his own traveling companions on possibly more than one occasion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
Top