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General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
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<blockquote data-quote="Phantarch" data-source="post: 6775846" data-attributes="member: 6801685"><p>Just trying to think outside the box here, but why are you married to the idea of the other PCs losing a level? Are they being brought back to life or making new characters?</p><p></p><p>IME, things like this happen because of disparity in power between PCs, not directly because of powerful PCs. If you are regularly killing all of your PCs with the exception of the barbarian, I'd have the other players create characters that were of a comparable power level to the barbarian.</p><p></p><p>I'd have them each create a level 8 character. Furthermore, I'd figure out a point buy amount based on the barbarian's stats. That should put everybody at approximately the same power level.</p><p></p><p>Even if you are somehow resurrecting the old characters rather than creating new ones, you could hand wave a lot of this. Say the berserk barbarian went nuts and wondered in the wilderness for several months or years. Off screen, the other PCs were searching out their old companion to rein him in, and in the process gained experience. Level them up to 8, give them stat boosts to make them comparable to the barbarian, continue on again.</p><p></p><p>As a final thought, I liked [MENTION=6798775]Ath-kethin[/MENTION]'s idea of linking the berserk sword to the story line, like some sort of prophecy. If this is the case, this can be the motivation for a group to join his party (either the leveled up, resurrected former characters or new characters). If this is the sole motivation for this group to join this barbarian character, it would also make sense for these characters to have team tactics in place to take down the barbarian. There are any number of spells and abilities that should be able to take the barbarian out of combat, ideally knocking him out rather than killing him.</p></blockquote><p></p>
[QUOTE="Phantarch, post: 6775846, member: 6801685"] Just trying to think outside the box here, but why are you married to the idea of the other PCs losing a level? Are they being brought back to life or making new characters? IME, things like this happen because of disparity in power between PCs, not directly because of powerful PCs. If you are regularly killing all of your PCs with the exception of the barbarian, I'd have the other players create characters that were of a comparable power level to the barbarian. I'd have them each create a level 8 character. Furthermore, I'd figure out a point buy amount based on the barbarian's stats. That should put everybody at approximately the same power level. Even if you are somehow resurrecting the old characters rather than creating new ones, you could hand wave a lot of this. Say the berserk barbarian went nuts and wondered in the wilderness for several months or years. Off screen, the other PCs were searching out their old companion to rein him in, and in the process gained experience. Level them up to 8, give them stat boosts to make them comparable to the barbarian, continue on again. As a final thought, I liked [MENTION=6798775]Ath-kethin[/MENTION]'s idea of linking the berserk sword to the story line, like some sort of prophecy. If this is the case, this can be the motivation for a group to join his party (either the leveled up, resurrected former characters or new characters). If this is the sole motivation for this group to join this barbarian character, it would also make sense for these characters to have team tactics in place to take down the barbarian. There are any number of spells and abilities that should be able to take the barbarian out of combat, ideally knocking him out rather than killing him. [/QUOTE]
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