Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6776160" data-attributes="member: 58197"><p>Hmm. You've got mechanical issues here, being aggravated by personal issues. Obviously, it would have been better to use standard array or point buy, but that ship has sailed. However, I think it can be solved without requiring the barbarian player to give up his beloved PC.</p><p></p><p>The first thing you need to do IMO is get the rest of the party up to the barbarian's level. No matter what else is going on, an 8th-level character adventuring with a bunch of 5th-level companions is going to stand out. Imposing level penalties for dying was clearly a mistake in this group. You could just level them up by fiat, or adopt a policy that if you're lower than the highest-level member of the party, you get accelerated XP awards until you catch up.</p><p></p><p>After that, however... the guy's got Sentinel, so I presume he designed his character to be "sticky" and keep big monsters occupied. So why not let him succeed? I suggest you design encounters with a "barbarian component" (a huge, high-damage melee monster that's easily stuck-down with Sentinel) and a "non-barbarian component" (evasive ranged monsters and spellcasters that the barbarian can't get to, but the other PCs can). If the evasive monsters are the actual bosses of the encounter (e.g., mind flayers), then the other players won't feel like a sideshow, and the barbarian gets to revel in soaking absurd amounts of punishment and taking down enormous foes.</p><p></p><p>Of course, this depends on what the other PCs are. If the other PCs are also melee specialists, that's another problem.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6776160, member: 58197"] Hmm. You've got mechanical issues here, being aggravated by personal issues. Obviously, it would have been better to use standard array or point buy, but that ship has sailed. However, I think it can be solved without requiring the barbarian player to give up his beloved PC. The first thing you need to do IMO is get the rest of the party up to the barbarian's level. No matter what else is going on, an 8th-level character adventuring with a bunch of 5th-level companions is going to stand out. Imposing level penalties for dying was clearly a mistake in this group. You could just level them up by fiat, or adopt a policy that if you're lower than the highest-level member of the party, you get accelerated XP awards until you catch up. After that, however... the guy's got Sentinel, so I presume he designed his character to be "sticky" and keep big monsters occupied. So why not let him succeed? I suggest you design encounters with a "barbarian component" (a huge, high-damage melee monster that's easily stuck-down with Sentinel) and a "non-barbarian component" (evasive ranged monsters and spellcasters that the barbarian can't get to, but the other PCs can). If the evasive monsters are the actual bosses of the encounter (e.g., mind flayers), then the other players won't feel like a sideshow, and the barbarian gets to revel in soaking absurd amounts of punishment and taking down enormous foes. Of course, this depends on what the other PCs are. If the other PCs are also melee specialists, that's another problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
Top