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Barbarian troubles
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<blockquote data-quote="pming" data-source="post: 6776373" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p></p><p>One of my players was like this when I first started playing with him a decade and a half ago. He was notorious for making OP characters...characters that make a DM feel guilty when the character dies because the DM either just sits there and watches him kill everything in sight, or the DM sits there and watches the character get totally steamrolled with virtually no chance of success (re: "Er...ok...make a Wisdom save, DC 18, or you are permanently insane and go screaming off into the night...").</p><p></p><p>Anyway...after this happened once or twice (or more...who's counting?...), the rest of the players eventually kicked the PC out of the party. The character in question was, oddly enough, a barbarian psychopath with a curse...hmmmm.... So, the PC's barely survive his onslaught and calm him down. They (PC's) basically say something to the effect of <em>"Dude, you're cursed and psychotic. We can't trust you at all. Take your share of the treasure and leave. You're out.</em> The player in question couldn't argue...because he was using the argument of "It's just my character...that's what he would do...", so when the other players used the same thing, he was kinda without any sort of position to argue. IIRC, he probably has had this happen to him...maybe half a dozen times, total, over that 15+ years he's been playing with me. The first one or two times it happened he was "annoyed", but after that he kinda just accepted it.</p><p></p><p></p><p></p><p></p><p>Personally, I wouldn't. I don't DM with the intent of putting "appropriate challenges" in front of the PC's. I present the world, and let the chips fall where they may. I'd just keep DM'ing as if he was any other 'normal' PC. Eventually, however, the character will encounter his Achilles heel, and then die whimpering, with no hope of survival, like a fly caught on fly-paper. I would, however, make sure that everyone knows that I'm just the DM and don't care one way or the other. I'd point out how powerful his PC is...and I'd point out his weakness and that it's just a matter of time before something shows up that exploits that weakness. When it does, he's as good as dead. I would also, however, make the comment that <em>Well, you guys are still adventuring with him...don't blame him for it. If you go to sleep in front of a rabid wolf, don't be surprise if it eats you during the night!</em> That puts all the cards on the table; the 'problem characters player' knows everyone knows his character is OP and 'a psycho', and you state the thing everybody is thinking. All out in the open. The player can't then try and "hide behind" anything and claim innocence. </p><p></p><p></p><p></p><p>Begin with all the horrible, horrible consequences of "loosing" and letting the bad guy win. They "lost", bad guy "won". If there are no campaign consequences for such things, then...why care or even bother adventuring? If the world will "magically fall back to peace and harmony", then maybe future PC's should all just jump off a cliff and kill themselves... <em>Well guys, looks like that evil necromancer has set up shop and is raising an army to kill the surrounding towns. We should all kill ourselves to prevent that.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'd start with having 'known' bad guys actively avoid and even <em>help</em> the barbarian...I mean, the bad guy couldn't have planned this better! He now has a psychotic nigh-invulnerable damage-dealing-machine running amok killing off heroes... and he doesn't even have to life a finger to do it! He'd probably start spreading rumors of the barbarian "secretly working with him"...this may cause other would-be heroes to try and best him...and die in the process. If townsfolk start to shun him, all it takes is a drunk farmer to slap the barbarian, and then *poof!* ...the barbarian murders everyone in the tavern as well as the guardsmen that showed up to stop him. He'd become a wanted criminal in hours, and this would eventually get around to new PC's ears. When he shows up at the recruitment table, the PC's would be well within their 'rights' to just say <em>"No f'in way! You're a bad guy man, sorry to break it to you. Don't call us, we'll call you..."</em></p><p></p><p>Short of it is this: let the other PC's deal with it and make sure to have <em>campaign consequences for his actions!</em> Recently last year, that same player I mentioned? He played a dwarven barbarian (see a pattern?). We weren't even using Feats, but he managed to be quite tough, easily enough to kill just about any other PC in the group in one round, two tops. The character basically ended up becoming Chaotic Evil...and, rather than me put "appropriate challenges" in his way, I put innocent folks in his way...and then I had a CN bad guy "challenge him to do something". That something was worth of CE. I think it was something along the line of "kill the next three people you see in the street tonight" (it was night time), and I'll grant you any boon within my power. He took the offer. He walked outside to the smell of smoke and the glow of a fire from a home just across the street. An old woman and her grandson came out, hacking and coughing, screaming for help. :evilgrin: The look on the players face when he realized that he was going to have to cold-bloodily murder a grandmother and her grandson, in the street, when others were looking out their windows wondering what all the commotion was...well, it was priceless. He did it...killed them...and I think another townsfolk and two or three watch members. Then the player had the psychotic dwarf run off into the woods, never to be screen again. He made a new guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So...let the player dig his own grave, basically. If he is the type of person who enjoys watching his friends get pissed off, annoyed and hurt when playing a game with him that is supposed to be fun...well, I'd say you have bigger problems at your table than an OP barbarian...</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6776373, member: 45197"] Hiya! One of my players was like this when I first started playing with him a decade and a half ago. He was notorious for making OP characters...characters that make a DM feel guilty when the character dies because the DM either just sits there and watches him kill everything in sight, or the DM sits there and watches the character get totally steamrolled with virtually no chance of success (re: "Er...ok...make a Wisdom save, DC 18, or you are permanently insane and go screaming off into the night..."). Anyway...after this happened once or twice (or more...who's counting?...), the rest of the players eventually kicked the PC out of the party. The character in question was, oddly enough, a barbarian psychopath with a curse...hmmmm.... So, the PC's barely survive his onslaught and calm him down. They (PC's) basically say something to the effect of [I]"Dude, you're cursed and psychotic. We can't trust you at all. Take your share of the treasure and leave. You're out.[/I] The player in question couldn't argue...because he was using the argument of "It's just my character...that's what he would do...", so when the other players used the same thing, he was kinda without any sort of position to argue. IIRC, he probably has had this happen to him...maybe half a dozen times, total, over that 15+ years he's been playing with me. The first one or two times it happened he was "annoyed", but after that he kinda just accepted it. Personally, I wouldn't. I don't DM with the intent of putting "appropriate challenges" in front of the PC's. I present the world, and let the chips fall where they may. I'd just keep DM'ing as if he was any other 'normal' PC. Eventually, however, the character will encounter his Achilles heel, and then die whimpering, with no hope of survival, like a fly caught on fly-paper. I would, however, make sure that everyone knows that I'm just the DM and don't care one way or the other. I'd point out how powerful his PC is...and I'd point out his weakness and that it's just a matter of time before something shows up that exploits that weakness. When it does, he's as good as dead. I would also, however, make the comment that [I]Well, you guys are still adventuring with him...don't blame him for it. If you go to sleep in front of a rabid wolf, don't be surprise if it eats you during the night![/I] That puts all the cards on the table; the 'problem characters player' knows everyone knows his character is OP and 'a psycho', and you state the thing everybody is thinking. All out in the open. The player can't then try and "hide behind" anything and claim innocence. Begin with all the horrible, horrible consequences of "loosing" and letting the bad guy win. They "lost", bad guy "won". If there are no campaign consequences for such things, then...why care or even bother adventuring? If the world will "magically fall back to peace and harmony", then maybe future PC's should all just jump off a cliff and kill themselves... [I]Well guys, looks like that evil necromancer has set up shop and is raising an army to kill the surrounding towns. We should all kill ourselves to prevent that.[/I] ;) I'd start with having 'known' bad guys actively avoid and even [I]help[/I] the barbarian...I mean, the bad guy couldn't have planned this better! He now has a psychotic nigh-invulnerable damage-dealing-machine running amok killing off heroes... and he doesn't even have to life a finger to do it! He'd probably start spreading rumors of the barbarian "secretly working with him"...this may cause other would-be heroes to try and best him...and die in the process. If townsfolk start to shun him, all it takes is a drunk farmer to slap the barbarian, and then *poof!* ...the barbarian murders everyone in the tavern as well as the guardsmen that showed up to stop him. He'd become a wanted criminal in hours, and this would eventually get around to new PC's ears. When he shows up at the recruitment table, the PC's would be well within their 'rights' to just say [I]"No f'in way! You're a bad guy man, sorry to break it to you. Don't call us, we'll call you..."[/I] Short of it is this: let the other PC's deal with it and make sure to have [I]campaign consequences for his actions![/I] Recently last year, that same player I mentioned? He played a dwarven barbarian (see a pattern?). We weren't even using Feats, but he managed to be quite tough, easily enough to kill just about any other PC in the group in one round, two tops. The character basically ended up becoming Chaotic Evil...and, rather than me put "appropriate challenges" in his way, I put innocent folks in his way...and then I had a CN bad guy "challenge him to do something". That something was worth of CE. I think it was something along the line of "kill the next three people you see in the street tonight" (it was night time), and I'll grant you any boon within my power. He took the offer. He walked outside to the smell of smoke and the glow of a fire from a home just across the street. An old woman and her grandson came out, hacking and coughing, screaming for help. :evilgrin: The look on the players face when he realized that he was going to have to cold-bloodily murder a grandmother and her grandson, in the street, when others were looking out their windows wondering what all the commotion was...well, it was priceless. He did it...killed them...and I think another townsfolk and two or three watch members. Then the player had the psychotic dwarf run off into the woods, never to be screen again. He made a new guy. :) So...let the player dig his own grave, basically. If he is the type of person who enjoys watching his friends get pissed off, annoyed and hurt when playing a game with him that is supposed to be fun...well, I'd say you have bigger problems at your table than an OP barbarian... ^_^ Paul L. Ming [/QUOTE]
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