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Barbarian troubles
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<blockquote data-quote="randrak" data-source="post: 6776384" data-attributes="member: 6806492"><p>Thank you for the advice guys, I'll be taking everything about the encounters and other advices into account. I already started concidering losing the losing a level penalty and even considered bumping the level 5s to level 6 or even 7 now that the barbarian will be level 8 by the soon to come end of the plotline. I've also informed them that from now on, it will be standard point array and feats, no more rolling.</p><p></p><p>The other players do seem to all have fun though, even with the deaths. They get really into the plots, compliment me on them (even the recent one) and get really nervous during stressful parts (such as when they infiltrated the boss' base). They rarely ever complain.</p><p></p><p>I have a feeling that after I'm done with this plotline I'll be taking a break from DMing anyway...it has drained me a bit and I haven't been a player in months (I miss it), it's just a shame that none of my players want/say they have time to DM. Guess a break from DnD in general it is.</p><p></p><p></p><p></p><p>I could not have made the grudge more clear actually. After they killed the Death Cleric's little brothers, he began harassing the whole party. </p><p>- When they came back home from an adventure, they found one of their maids had been killed and another beaten, both their left ears cut off (which was what they did to the Death Cleric's brothers as tokens of victory).</p><p>- Over the course of a few days, they found the severed ears of the maids, one on their front porch and the other inside their empty safe (after they came back from a day out of town, the safe was already empty). </p><p>- There were rumors about a group of orcs roaming around the area but they were said to vanish after the party came back to town.</p><p>- A package was found on their dinning room table, inside was the head of the surviving maid (who had quit her job) and a magical bomb that did not have enough power to kill any of the party members but destroyed the dinning room. It also had a note "Hello, killers."</p><p>- As they searched for the stalkers, an orc cast dominate person on the barbarian, forcing him to attack the warlock but intentionally stopped before dealing lethal damage (no intent to actually kill).</p><p>- They had to leave for an urgent mission and hired a group of adventurers to look after a pair of kids they had taken under their wing. I gave them a few choices of adventurer parties to hire and they picked a moderately strong one. When they came back, the orcs and the bodyguards were in battle, with two of the orcs dead, one of the adventurers dead and another KOed. The remaining orc and adventurer were in a hostage situation as the orc held the children at knife point. They solved it and captured the orc who they interrogated and discovered had been sent by the Death Cleric (first time they heard about him specifically) to torment them before he would arrive and kill them.</p><p>- They finally decided to take the fight to the Death Cleric, but the whole cursed sword thing happened. After dealing with the cursed sword, as they slept an assassin tried to kill the barbarian (ONLY surviving member of the original orc slaying party). The assassin would have never done enough damage to kill him, in one go, dropping him to little under half HP with the initial sneak attack. Plus he is a dwarf with advantage on saves vs poison. Once the sneak attack failed, the assassin took massive damage in just one round and retreated (what I already expected would happen).</p><p>- When they finally arrived at the boss, they found that he had dismissed his personal guard and that he had a divination caster keep an eye on them the whole time (reason why the boss always knew where they were). He explicitly told them that he dismissed the guards because he wanted to kill his brother's killers himself and make him a sacrifice to his God. </p><p>- After the boss was killed, he came back as revenant, continuing the fight. They rolled knowledge on his new undead form and with a good roll realized the undead of this kind came back to "life" with the sole purpose of killing someone...and he focused the barbarian. They quickly killed him as well, even if the barbarian was knocked unconscious for the first time in the campaign with no real risk of death seeing as the others had potions, healing spells and high initiative.</p><p></p><p>I could not had made it more clear that the Cleric of Death had a grudge against the barbarian and the rest of the original party members. This all happened over the course of a few weeks in-game. Yet the only thing he sees is that I was just gunning for his head and acted smug online about I tried to kill him with an assassin but he totally foiled me with his awesome.</p></blockquote><p></p>
[QUOTE="randrak, post: 6776384, member: 6806492"] Thank you for the advice guys, I'll be taking everything about the encounters and other advices into account. I already started concidering losing the losing a level penalty and even considered bumping the level 5s to level 6 or even 7 now that the barbarian will be level 8 by the soon to come end of the plotline. I've also informed them that from now on, it will be standard point array and feats, no more rolling. The other players do seem to all have fun though, even with the deaths. They get really into the plots, compliment me on them (even the recent one) and get really nervous during stressful parts (such as when they infiltrated the boss' base). They rarely ever complain. I have a feeling that after I'm done with this plotline I'll be taking a break from DMing anyway...it has drained me a bit and I haven't been a player in months (I miss it), it's just a shame that none of my players want/say they have time to DM. Guess a break from DnD in general it is. I could not have made the grudge more clear actually. After they killed the Death Cleric's little brothers, he began harassing the whole party. - When they came back home from an adventure, they found one of their maids had been killed and another beaten, both their left ears cut off (which was what they did to the Death Cleric's brothers as tokens of victory). - Over the course of a few days, they found the severed ears of the maids, one on their front porch and the other inside their empty safe (after they came back from a day out of town, the safe was already empty). - There were rumors about a group of orcs roaming around the area but they were said to vanish after the party came back to town. - A package was found on their dinning room table, inside was the head of the surviving maid (who had quit her job) and a magical bomb that did not have enough power to kill any of the party members but destroyed the dinning room. It also had a note "Hello, killers." - As they searched for the stalkers, an orc cast dominate person on the barbarian, forcing him to attack the warlock but intentionally stopped before dealing lethal damage (no intent to actually kill). - They had to leave for an urgent mission and hired a group of adventurers to look after a pair of kids they had taken under their wing. I gave them a few choices of adventurer parties to hire and they picked a moderately strong one. When they came back, the orcs and the bodyguards were in battle, with two of the orcs dead, one of the adventurers dead and another KOed. The remaining orc and adventurer were in a hostage situation as the orc held the children at knife point. They solved it and captured the orc who they interrogated and discovered had been sent by the Death Cleric (first time they heard about him specifically) to torment them before he would arrive and kill them. - They finally decided to take the fight to the Death Cleric, but the whole cursed sword thing happened. After dealing with the cursed sword, as they slept an assassin tried to kill the barbarian (ONLY surviving member of the original orc slaying party). The assassin would have never done enough damage to kill him, in one go, dropping him to little under half HP with the initial sneak attack. Plus he is a dwarf with advantage on saves vs poison. Once the sneak attack failed, the assassin took massive damage in just one round and retreated (what I already expected would happen). - When they finally arrived at the boss, they found that he had dismissed his personal guard and that he had a divination caster keep an eye on them the whole time (reason why the boss always knew where they were). He explicitly told them that he dismissed the guards because he wanted to kill his brother's killers himself and make him a sacrifice to his God. - After the boss was killed, he came back as revenant, continuing the fight. They rolled knowledge on his new undead form and with a good roll realized the undead of this kind came back to "life" with the sole purpose of killing someone...and he focused the barbarian. They quickly killed him as well, even if the barbarian was knocked unconscious for the first time in the campaign with no real risk of death seeing as the others had potions, healing spells and high initiative. I could not had made it more clear that the Cleric of Death had a grudge against the barbarian and the rest of the original party members. This all happened over the course of a few weeks in-game. Yet the only thing he sees is that I was just gunning for his head and acted smug online about I tried to kill him with an assassin but he totally foiled me with his awesome. [/QUOTE]
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