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<blockquote data-quote="S'mon" data-source="post: 6776396" data-attributes="member: 463"><p>I can see this working occasionally, but as a player, if I am not confident that the GM is going to fudge to keep me alive, I am going to be looking to retreat & take a long rest as soon as it seems that party resources are noticeably depleted. IME that is usually after 3 combat encounters at most. I'd rather be alive with a failed mission than dead and the mission failed anyway. I'm not at all confident that 6-8 combat encounters each and every day is consistent with an organic-feeling world. It also seems like potentially very sloggy.</p><p></p><p>Re wandering monsters - if these are weak they do encourage having several encounters before retreating, but rarely 6-8 IME. And there has to be somewhere to retreat to where no checks are rolled or the party never gets a long rest.</p><p></p><p>Intelligent enemies - not generally a reason for 6-8 encounters IMO. Usually intelligent enemies will want to mass all forces and attack at the same time (possibly in waves to soak up area-effect attacks), as this gives the best chance of victory.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6776396, member: 463"] I can see this working occasionally, but as a player, if I am not confident that the GM is going to fudge to keep me alive, I am going to be looking to retreat & take a long rest as soon as it seems that party resources are noticeably depleted. IME that is usually after 3 combat encounters at most. I'd rather be alive with a failed mission than dead and the mission failed anyway. I'm not at all confident that 6-8 combat encounters each and every day is consistent with an organic-feeling world. It also seems like potentially very sloggy. Re wandering monsters - if these are weak they do encourage having several encounters before retreating, but rarely 6-8 IME. And there has to be somewhere to retreat to where no checks are rolled or the party never gets a long rest. Intelligent enemies - not generally a reason for 6-8 encounters IMO. Usually intelligent enemies will want to mass all forces and attack at the same time (possibly in waves to soak up area-effect attacks), as this gives the best chance of victory. [/QUOTE]
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