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<blockquote data-quote="Tony Vargas" data-source="post: 6776435" data-attributes="member: 996"><p>I've seen even lower-level characters with a 21 AC. Though there are a few sad little low-level monsters out there with only a +1 to hit, most do better. Even a Kobold will hit this guy on a 17, which is not quite a 'near crit,' IMHO. Besides, nothing says you have to always attack AC... there can be casters on the bad-guys' side, too.</p><p></p><p>Killing him would certainly establish that feel.</p><p></p><p>Wow, did you use the wrong cursed item. Next time finagle it to be the other way around! Pick on him so he's a couple levels behind the party, that should take care of it. </p><p></p><p>There's some fairly easy, old-school tricks you can pull. For one thing, get a DM screen and make all your rolls behind it. That way you can fudge the occasional roll to avoid 'unfairly' ganking a PC through random luck - or unfairly letting a problematic PC waltz around feeling immortal...</p><p></p><p>You don't need to throw anything particularly hard, just something that hammers him in areas he's not maxxed out. The way 5e is set up, for instance, a could of his saves prettymuch have to suck. It should be easy to do something pretty awful to him (instead of to the rest of the party) with the right failed save...</p><p></p><p>There you go.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6776435, member: 996"] I've seen even lower-level characters with a 21 AC. Though there are a few sad little low-level monsters out there with only a +1 to hit, most do better. Even a Kobold will hit this guy on a 17, which is not quite a 'near crit,' IMHO. Besides, nothing says you have to always attack AC... there can be casters on the bad-guys' side, too. Killing him would certainly establish that feel. Wow, did you use the wrong cursed item. Next time finagle it to be the other way around! Pick on him so he's a couple levels behind the party, that should take care of it. There's some fairly easy, old-school tricks you can pull. For one thing, get a DM screen and make all your rolls behind it. That way you can fudge the occasional roll to avoid 'unfairly' ganking a PC through random luck - or unfairly letting a problematic PC waltz around feeling immortal... You don't need to throw anything particularly hard, just something that hammers him in areas he's not maxxed out. The way 5e is set up, for instance, a could of his saves prettymuch have to suck. It should be easy to do something pretty awful to him (instead of to the rest of the party) with the right failed save... There you go. [/QUOTE]
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