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<blockquote data-quote="Tony Vargas" data-source="post: 6776481" data-attributes="member: 996"><p>Celtavian has reportedly been having a great time with 5e. </p><p></p><p>Now that's sniping at the game. 5e is not so broken that you have to ban perfectly ordinary combinations of options - in this case, just a class, a feat, and a chargen method. That's hardly out of control 3.x/PF-style system mastery, just a couple of obvious choices and a couple of good rolls. </p><p></p><p>5e can totally handle that, it just counts on the DM to use all that empowerment it's provided him to do so.</p><p></p><p>D&D assumes 6-8 encounters a day, that seems like it's on board for 'combat heavy,' at least some of the time. 5e presents players with some choices, anytime you have choice, you have potential for optimization - it may not even require a conscious intent to optimize, a build-to-concept can end up being 'optimal,' too.</p><p></p><p>Now that sounds like sniping.</p><p></p><p>It's where 5e theoretically balances, though, so going with less means re-jiggering not just the encounter difficulty, but the resource mixes of the various classes to maintain that built-in balance - or using more subtle DM whiles to impose balance among the PCs (and we've seen how much trouble the OP is already having on that score).</p><p></p><p>1e & 2e (AD&D) constitute over half the game's history, so that's a huge 'other than.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I played AD&D starting in 1980, and I find 5e strongly reminiscent of D&D in that period. A lot of reviewers seem to feel the same way. </p><p></p><p>Lethal at low level, yes, and that holds true in 5e, particularly at 1st level. At high level, AD&D saves got notoriously easy, something that 3e-5e haven't ever gotten back to, though failing one save in isolation is less likely to get you killed than in AD&D.</p><p></p><p>Monster design, for instance, seems easier than in 3.x/PF. The encounter design guidelines are more involved, but you'd be skipping them at that point, anyway. </p><p></p><p>Personally, I find 5e easy to adjust on the fly, which makes it <em>much</em> easier to dial up an encounter than under 3.x/PF.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6776481, member: 996"] Celtavian has reportedly been having a great time with 5e. Now that's sniping at the game. 5e is not so broken that you have to ban perfectly ordinary combinations of options - in this case, just a class, a feat, and a chargen method. That's hardly out of control 3.x/PF-style system mastery, just a couple of obvious choices and a couple of good rolls. 5e can totally handle that, it just counts on the DM to use all that empowerment it's provided him to do so. D&D assumes 6-8 encounters a day, that seems like it's on board for 'combat heavy,' at least some of the time. 5e presents players with some choices, anytime you have choice, you have potential for optimization - it may not even require a conscious intent to optimize, a build-to-concept can end up being 'optimal,' too. Now that sounds like sniping. It's where 5e theoretically balances, though, so going with less means re-jiggering not just the encounter difficulty, but the resource mixes of the various classes to maintain that built-in balance - or using more subtle DM whiles to impose balance among the PCs (and we've seen how much trouble the OP is already having on that score). 1e & 2e (AD&D) constitute over half the game's history, so that's a huge 'other than.' ;) I played AD&D starting in 1980, and I find 5e strongly reminiscent of D&D in that period. A lot of reviewers seem to feel the same way. Lethal at low level, yes, and that holds true in 5e, particularly at 1st level. At high level, AD&D saves got notoriously easy, something that 3e-5e haven't ever gotten back to, though failing one save in isolation is less likely to get you killed than in AD&D. Monster design, for instance, seems easier than in 3.x/PF. The encounter design guidelines are more involved, but you'd be skipping them at that point, anyway. Personally, I find 5e easy to adjust on the fly, which makes it [i]much[/i] easier to dial up an encounter than under 3.x/PF. [/QUOTE]
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