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<blockquote data-quote="Shadowdweller00" data-source="post: 6776936" data-attributes="member: 6778479"><p>It's actually incredibly easy. A few other suggestions beyond what has been posted by others:</p><p></p><p>* You're free as DM to rule that certain places are just plain unsuitable for resting. For example: "This location is just too hot, cold, wet, noisy, bug-infested, or uncomfortable to rest properly". Some places might have curses that cause nightmares or other effects that make the PCs want to keep going...such as the faerzress in Out of the Abyss.</p><p></p><p>* There are a variety of opportunistic scavengers that might not choose to attack the PCs directly, but can be used to bring encounters without breaking verisimilitude. Possibly by just following the PCs around and making a lot of noise. For example: Will o'Wisps, Shriekers, circling vultures, flocks of noisy ravens, sneaky goblins, pushy panhandlers or street vendors.</p><p></p><p>* Assassins, scouts, patrols that track the PCs.</p><p></p><p>* "Encounters" don't even need to involve combat to deplete resources....depending on the resource type. (Rage, obviously, only functions during combat).</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6776936, member: 6778479"] It's actually incredibly easy. A few other suggestions beyond what has been posted by others: * You're free as DM to rule that certain places are just plain unsuitable for resting. For example: "This location is just too hot, cold, wet, noisy, bug-infested, or uncomfortable to rest properly". Some places might have curses that cause nightmares or other effects that make the PCs want to keep going...such as the faerzress in Out of the Abyss. * There are a variety of opportunistic scavengers that might not choose to attack the PCs directly, but can be used to bring encounters without breaking verisimilitude. Possibly by just following the PCs around and making a lot of noise. For example: Will o'Wisps, Shriekers, circling vultures, flocks of noisy ravens, sneaky goblins, pushy panhandlers or street vendors. * Assassins, scouts, patrols that track the PCs. * "Encounters" don't even need to involve combat to deplete resources....depending on the resource type. (Rage, obviously, only functions during combat). [/QUOTE]
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