Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6777311" data-attributes="member: 6788736"><p>They long rest on the way to Alderran.</p><p></p><p>They then get picked up by the tractor beam, take out some stormtroopers on the MF (before putting on their armor) wander down to the detention block, take out the guards, get into another fight on the way out, the trash monster then nearly kills Luke, the compactor nearly kills them all, then there is a running skirmish on the way out with Han (and Luke and Leia get into another skirmish over the chasm they swing over). A running gun battle then takes place as they escape, followed by a spaceship battle once they leave the death star.</p><p></p><p>They then get a short rest in on the way to Yavin (to spend some hit dice), before Luke has to take on the imperial fleet and blow up the death star.</p><p></p><p>Thats a pretty full on adventuring day!</p><p></p><p></p><p></p><p>Thats just a different way of saying the same thing.</p><p></p><p>If you only have 2 fights per long rest, barbarians effectively have double the HP of fighters, a permament +2 to damage, and advantage on str checks (from 1st level). Raging barbarians have the edge over Fighters (as do Paladins if they are allowed to smite nova).</p><p></p><p>By forcing the barbarians and paladins to stretch those long rest resources over 6-8 encounters (and 2 short rests) the classes balance out.</p><p></p><p>Try running 6 encounters with a Warlock 9 and a Wizard 9 (no short rests). Your poor 'lock has 2 spells to last him 6 encounters (30 rounds on average). Your Wizard has 15. Now insert 2 shor rests in there, and youll see it balances out (the 'lock has 6 slots of 5th level (or 1 per encounter) to the Wizards 2 5ths, 3 4ths and 3rds, 4 2nds and 1sts. Yeah the Wizard has more spells, but the locks fewer spells come out at max level, and he has at will invocations and better at will cantrip damage to fall back on).</p><p></p><p>Not all classes are as dependent on short rests as others or as dependent on long rests as others. You give more short rests, and certain classes gain more advantage from that. You push fewer encounters on the classes and those with long rest dependent abilities (spells mainly) which are more potent than short rest powers, gain the biggest benefit.</p><p></p><p>Imagine a 6 encounter adventuring day (6 encounters between long rests). Now throw 1 short rest after every encounter. Warlocks, monks and fighters will rise to the top spamming action surge, second wind, ki, stunning fist, spells and superioirty dice like candy. Now do the same thing again with no short rests between the 6 encounters and those classes fall away and suck badly.</p><p></p><p>The sweet spot is 6-8 medium to hard encounters and around 2 short rests. I aim for 6 hard encounters myself personally, with a short rest available every 2 or so encounters.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6777311, member: 6788736"] They long rest on the way to Alderran. They then get picked up by the tractor beam, take out some stormtroopers on the MF (before putting on their armor) wander down to the detention block, take out the guards, get into another fight on the way out, the trash monster then nearly kills Luke, the compactor nearly kills them all, then there is a running skirmish on the way out with Han (and Luke and Leia get into another skirmish over the chasm they swing over). A running gun battle then takes place as they escape, followed by a spaceship battle once they leave the death star. They then get a short rest in on the way to Yavin (to spend some hit dice), before Luke has to take on the imperial fleet and blow up the death star. Thats a pretty full on adventuring day! Thats just a different way of saying the same thing. If you only have 2 fights per long rest, barbarians effectively have double the HP of fighters, a permament +2 to damage, and advantage on str checks (from 1st level). Raging barbarians have the edge over Fighters (as do Paladins if they are allowed to smite nova). By forcing the barbarians and paladins to stretch those long rest resources over 6-8 encounters (and 2 short rests) the classes balance out. Try running 6 encounters with a Warlock 9 and a Wizard 9 (no short rests). Your poor 'lock has 2 spells to last him 6 encounters (30 rounds on average). Your Wizard has 15. Now insert 2 shor rests in there, and youll see it balances out (the 'lock has 6 slots of 5th level (or 1 per encounter) to the Wizards 2 5ths, 3 4ths and 3rds, 4 2nds and 1sts. Yeah the Wizard has more spells, but the locks fewer spells come out at max level, and he has at will invocations and better at will cantrip damage to fall back on). Not all classes are as dependent on short rests as others or as dependent on long rests as others. You give more short rests, and certain classes gain more advantage from that. You push fewer encounters on the classes and those with long rest dependent abilities (spells mainly) which are more potent than short rest powers, gain the biggest benefit. Imagine a 6 encounter adventuring day (6 encounters between long rests). Now throw 1 short rest after every encounter. Warlocks, monks and fighters will rise to the top spamming action surge, second wind, ki, stunning fist, spells and superioirty dice like candy. Now do the same thing again with no short rests between the 6 encounters and those classes fall away and suck badly. The sweet spot is 6-8 medium to hard encounters and around 2 short rests. I aim for 6 hard encounters myself personally, with a short rest available every 2 or so encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
Top