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General Tabletop Discussion
*Dungeons & Dragons
Barbarian troubles
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<blockquote data-quote="CapnZapp" data-source="post: 6777730" data-attributes="member: 12731"><p>At least for some players, having a string of average encounters would be the most boring way of playing.</p><p></p><p>Nobody is addressing the elephant in the room: the 6-8 encounter expectation does not work, not in the slightest.</p><p></p><p>Each of you saying "just follow the 6-8 encounters suggestion, and everything will be fine" conveniently fails to mention how trivial each encounter must then be, or the xp rate goes out the window.</p><p></p><p>That in addition to what I've already brought up; that having the story limit the party's resting option starts to feel awfully artificial and forced very quickly if you do it often.</p><p></p><p>One poster said he does it 50%, again without acknowledging how this immediately means that the Barbarian can rage twice as often as "expected".</p><p></p><p>I say "expected" within quotation marks, because in reality, a Barbarian can expect that two rages a day will be sufficient for ALL encounters surprisingly often.</p><p></p><p>Until you embrace this fact, there cannot be any real progress on the class analysis.</p><p></p><p>Until you embrace this fact, I understand why some of you are so dismissive of my suggestion: the hard day-rest coupling is the root cause of all your problems.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6777730, member: 12731"] At least for some players, having a string of average encounters would be the most boring way of playing. Nobody is addressing the elephant in the room: the 6-8 encounter expectation does not work, not in the slightest. Each of you saying "just follow the 6-8 encounters suggestion, and everything will be fine" conveniently fails to mention how trivial each encounter must then be, or the xp rate goes out the window. That in addition to what I've already brought up; that having the story limit the party's resting option starts to feel awfully artificial and forced very quickly if you do it often. One poster said he does it 50%, again without acknowledging how this immediately means that the Barbarian can rage twice as often as "expected". I say "expected" within quotation marks, because in reality, a Barbarian can expect that two rages a day will be sufficient for ALL encounters surprisingly often. Until you embrace this fact, there cannot be any real progress on the class analysis. Until you embrace this fact, I understand why some of you are so dismissive of my suggestion: the hard day-rest coupling is the root cause of all your problems. [/QUOTE]
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