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<blockquote data-quote="CapnZapp" data-source="post: 6785962" data-attributes="member: 12731"><p>I'm saying that having a string of encounters that aren't taxing or challenging beyond accounting details would be boring. You don't get to dismiss that with irrelevant arguments. </p><p></p><p></p><p>But that's my point. Since the game is <strong>not</strong> flexible in this way, it works only for a specific kind of scenario.</p><p></p><p>If you meant you agree to my point about the need to "other ways you might want to pace a story" and have rules that are "flexible about what constitutes a long or short rest" then alrighty.</p><p></p><p>As for the rest of your argument, not sure what point you're trying to make. Other than "yeah, well, the rules are flawed but since us humans can work around the kinks they're not really flawed, they're perfect" which I hope you're not saying?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6785962, member: 12731"] I'm saying that having a string of encounters that aren't taxing or challenging beyond accounting details would be boring. You don't get to dismiss that with irrelevant arguments. But that's my point. Since the game is [B]not[/B] flexible in this way, it works only for a specific kind of scenario. If you meant you agree to my point about the need to "other ways you might want to pace a story" and have rules that are "flexible about what constitutes a long or short rest" then alrighty. As for the rest of your argument, not sure what point you're trying to make. Other than "yeah, well, the rules are flawed but since us humans can work around the kinks they're not really flawed, they're perfect" which I hope you're not saying? [/QUOTE]
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