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Barbarian 'Unarmored Defense'
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<blockquote data-quote="CapnZapp" data-source="post: 6377373" data-attributes="member: 12731"><p>Hi,</p><p></p><p>I'm having difficulty seeing the value of this class feature. </p><p></p><p>Obviously, it is of some assistance if you're caught nekkid, and have to fight with no armor.</p><p></p><p>But surely it is meant to be more than that? As I see it the feature should allow you to build a barbarian that walks around unarmoured, just like a monk (who has her own version of the same class feature)</p><p></p><p>But the problem I am having, which you could help explain or rationalize, is:</p><p></p><p><strong>What is the value of the Barbarian Unarmored Defense class feature for a class that easily puts on armor?</strong> Or, perhaps more to the point: how do you build a Barbarian that gains significant benefit from Unarmored Defense?</p><p></p><p>You gain AC 16 from having Dex 14 and wearing a Breastplate.</p><p></p><p>In order to even match that you would need Dex and Con bonuses to add up to +6. While it isn't unreasonable to require two +3 modifiers in itself, <strong>neither Dex nor Con is the Barbarian's primary attribute</strong>. While a Monk can and will put his best scores in Dex and Wis, a Barbarian is - in 5E - hardwired to a high Strength, because rages only key off Strength, not Dex.</p><p></p><p>A human barbarian can start with Str 16, Con 16, Dex 16 at the cost of becoming stereotypically dull elsewhere (Int 8, Wis 8, Cha 8).</p><p></p><p>I simply find this cost too high... sure, that Dex gives you good Initiative and such, but AC-wise it simply saves you the 400 gp of a Breastplate, which in turn would have enabled you to to become a smart, wise or dazzling barbarian instead.</p><p></p><p>What I mean is Dex 16 is a high price to pay <strong>when all you're after is the coolness factor of fighting in no armor</strong>. Dex 16 is great when you're thieving around, but it's a very steep cost for a Barbarian.</p><p></p><p>So how do you make Unarmored Defense work for you?</p><p></p><p>Or is it a "trap feature" in that you really can't expect it to work in more than corner cases (night ambushes, high level play etc).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6377373, member: 12731"] Hi, I'm having difficulty seeing the value of this class feature. Obviously, it is of some assistance if you're caught nekkid, and have to fight with no armor. But surely it is meant to be more than that? As I see it the feature should allow you to build a barbarian that walks around unarmoured, just like a monk (who has her own version of the same class feature) But the problem I am having, which you could help explain or rationalize, is: [B]What is the value of the Barbarian Unarmored Defense class feature for a class that easily puts on armor?[/B] Or, perhaps more to the point: how do you build a Barbarian that gains significant benefit from Unarmored Defense? You gain AC 16 from having Dex 14 and wearing a Breastplate. In order to even match that you would need Dex and Con bonuses to add up to +6. While it isn't unreasonable to require two +3 modifiers in itself, [B]neither Dex nor Con is the Barbarian's primary attribute[/B]. While a Monk can and will put his best scores in Dex and Wis, a Barbarian is - in 5E - hardwired to a high Strength, because rages only key off Strength, not Dex. A human barbarian can start with Str 16, Con 16, Dex 16 at the cost of becoming stereotypically dull elsewhere (Int 8, Wis 8, Cha 8). I simply find this cost too high... sure, that Dex gives you good Initiative and such, but AC-wise it simply saves you the 400 gp of a Breastplate, which in turn would have enabled you to to become a smart, wise or dazzling barbarian instead. What I mean is Dex 16 is a high price to pay [B]when all you're after is the coolness factor of fighting in no armor[/B]. Dex 16 is great when you're thieving around, but it's a very steep cost for a Barbarian. So how do you make Unarmored Defense work for you? Or is it a "trap feature" in that you really can't expect it to work in more than corner cases (night ambushes, high level play etc). [/QUOTE]
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