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Barbarian 'Unarmored Defense'
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<blockquote data-quote="CapnZapp" data-source="post: 6379862" data-attributes="member: 12731"><p>I'm not merely trying to create a deadly character.</p><p></p><p>I am asking about "unarmored defense" and how it suggests dumping strength.</p><p></p><p>So far, what I am taking away from the thread is that the feature cannot be truly leveraged: you need strength both to level up in Barb, and to multiclass out of Barb.</p><p></p><p>To give you an easy mental image of my desired end result:</p><p></p><p>Image a standard barbarian.</p><p></p><p>Now replace a few bits and bobs, and you're there:</p><p>- replace "armor" with "no armor"</p><p>- replace "big ass axe" with "twin blades"</p><p>- replace "rippling strength" with "unearthly charisma"</p><p></p><p>Without any significant loss in anything important to a primary melee combatant, such as DPR or AC.</p><p></p><p>My justifications for each of these three changes:</p><p>- dropping armor is mostly an aesthetic choice; I'm not looking to cheat the system or anything, I just don't want to be ripped off. Starting out in the same AC 16-ish range as the armored guy is fine.</p><p>- using twin blades should ideally get roughly the same results, and I believe somebody crunched the numbers, and it's only at very high levels that GWF race ahead (the numbers was something like 55 vs 48 or only 15% which is okay)</p><p>- the whole idea is based on the observation you don't need Strength to dual wield rapiers, and so I thought it cool to be able to shore up Charisma. </p><p></p><p>Oh well, we'll see what the splats will bring...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6379862, member: 12731"] I'm not merely trying to create a deadly character. I am asking about "unarmored defense" and how it suggests dumping strength. So far, what I am taking away from the thread is that the feature cannot be truly leveraged: you need strength both to level up in Barb, and to multiclass out of Barb. To give you an easy mental image of my desired end result: Image a standard barbarian. Now replace a few bits and bobs, and you're there: - replace "armor" with "no armor" - replace "big ass axe" with "twin blades" - replace "rippling strength" with "unearthly charisma" Without any significant loss in anything important to a primary melee combatant, such as DPR or AC. My justifications for each of these three changes: - dropping armor is mostly an aesthetic choice; I'm not looking to cheat the system or anything, I just don't want to be ripped off. Starting out in the same AC 16-ish range as the armored guy is fine. - using twin blades should ideally get roughly the same results, and I believe somebody crunched the numbers, and it's only at very high levels that GWF race ahead (the numbers was something like 55 vs 48 or only 15% which is okay) - the whole idea is based on the observation you don't need Strength to dual wield rapiers, and so I thought it cool to be able to shore up Charisma. Oh well, we'll see what the splats will bring... [/QUOTE]
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Barbarian 'Unarmored Defense'
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