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Barbarian vs Fighter vs Monk
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<blockquote data-quote="Cyberen" data-source="post: 6167782" data-attributes="member: 69074"><p>The barb is really impressive !</p><p>They seem to be designing it based on Conan (as the Druid is based on Merlin) but I think they've been overdoing the ultimate fighting machine a bit... The defensive boost feels appropriate, but the offensive boost to accuracy seems a bit out of place (feral instinct doesn't give monsters preternatural accuracy, after all). I would go for an extra attack,a la haste.</p><p>Rather than a contrived per day limit, I would have rage costing Hit Dice : more organic, more balanced, more interesting.</p><p>Concerning the Monk, if someone thinks it has to have a more meaningful impact on combat, I think we could give it extraordinary ki-powered retaliation capabilities (mirroring an attack, aikido style) and the ability for a monk to enter a regenerative trance acting as a short rest (healing HP and ki) in the middle of combat.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6167782, member: 69074"] The barb is really impressive ! They seem to be designing it based on Conan (as the Druid is based on Merlin) but I think they've been overdoing the ultimate fighting machine a bit... The defensive boost feels appropriate, but the offensive boost to accuracy seems a bit out of place (feral instinct doesn't give monsters preternatural accuracy, after all). I would go for an extra attack,a la haste. Rather than a contrived per day limit, I would have rage costing Hit Dice : more organic, more balanced, more interesting. Concerning the Monk, if someone thinks it has to have a more meaningful impact on combat, I think we could give it extraordinary ki-powered retaliation capabilities (mirroring an attack, aikido style) and the ability for a monk to enter a regenerative trance acting as a short rest (healing HP and ki) in the middle of combat. [/QUOTE]
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