Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian vs Fighter vs Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6167929" data-attributes="member: 23484"><p>This (hugely helpful) analysis has got me thinking: </p><p></p><p>What if the Monk were a Martial Path? It would mean that a character begins as a regular (Dex-based) fighter for the first two levels, but then eschews weapons and armour for the pure life. Granted, there are a lot of benefits at each level, but many of them are making up for things the fighter would normally have. Thinks like ki and flurry of blows end up being flavour text to explain the increased attacks a fighter gets in any case. </p><p></p><p>It's still very much an individualist, but my sense is that this comes closer to emulating the old-school AD&D monk. </p><p></p><p>(This is off the top of my head, but it doesn't seem obviously wrong; obviously it would need tweaking, etc.)</p><p></p><p>It could look something like this:</p><p></p><p><strong>Path of the Monk.</strong></p><p>3 *Unarmed Strike, *Unarmored Defence, +10' movement, Expertise</p><p>7 Slow Fall, *Clear Mind, Undaunted Strike, +10' movement</p><p>10 *Purity of Body, *Diamond Body, Step of the Wind, *Improved Unarmed Strikes </p><p>15 *Timeless Body, +10' movement, Improved Expertise, Superior Unarmed Strike. </p><p>19 Empty Body, *Tongue of Sun and Moon. </p><p></p><p>* features marked with an asterisk behave as in the current (Aug 2013) test packet. </p><p></p><p><em>Expertise</em>: Choose Dexterity, Wisdom, or Constitution. You get an Expertise die with the chosen ability, so that when you make a check… etc.</p><p></p><p><em>Slow Fall</em>: You can slow your descent when falling. If you are unencumbered, you take no damage from a fall and may land on your feet, as if you were subject to the spell Feather Fall. </p><p></p><p><em>Undaunted Strike</em>: Your unarmed attacks are considered magical. </p><p></p><p><em>Step of the Wind</em>: you can move along vertical surfaces and across liquids without penalty.</p><p></p><p><em>Improved Expertise</em>: Choose one of Dexterity, Wisdom, or Constitution not selected at level 3. Your Expertise die may be applied to checks with that ability.</p><p></p><p><em>Superior Unarmed Strike</em>: Your unarmed attacks now do 1d10 damage.</p><p></p><p><em>Empty body</em>: You can make yourself insubstantial, as if you were subject to the spell Etherealness. You must complete a long rest to use this ability again.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6167929, member: 23484"] This (hugely helpful) analysis has got me thinking: What if the Monk were a Martial Path? It would mean that a character begins as a regular (Dex-based) fighter for the first two levels, but then eschews weapons and armour for the pure life. Granted, there are a lot of benefits at each level, but many of them are making up for things the fighter would normally have. Thinks like ki and flurry of blows end up being flavour text to explain the increased attacks a fighter gets in any case. It's still very much an individualist, but my sense is that this comes closer to emulating the old-school AD&D monk. (This is off the top of my head, but it doesn't seem obviously wrong; obviously it would need tweaking, etc.) It could look something like this: [B]Path of the Monk.[/B] 3 *Unarmed Strike, *Unarmored Defence, +10' movement, Expertise 7 Slow Fall, *Clear Mind, Undaunted Strike, +10' movement 10 *Purity of Body, *Diamond Body, Step of the Wind, *Improved Unarmed Strikes 15 *Timeless Body, +10' movement, Improved Expertise, Superior Unarmed Strike. 19 Empty Body, *Tongue of Sun and Moon. * features marked with an asterisk behave as in the current (Aug 2013) test packet. [I]Expertise[/I]: Choose Dexterity, Wisdom, or Constitution. You get an Expertise die with the chosen ability, so that when you make a check… etc. [I]Slow Fall[/I]: You can slow your descent when falling. If you are unencumbered, you take no damage from a fall and may land on your feet, as if you were subject to the spell Feather Fall. [I]Undaunted Strike[/I]: Your unarmed attacks are considered magical. [I]Step of the Wind[/I]: you can move along vertical surfaces and across liquids without penalty. [I]Improved Expertise[/I]: Choose one of Dexterity, Wisdom, or Constitution not selected at level 3. Your Expertise die may be applied to checks with that ability. [I]Superior Unarmed Strike[/I]: Your unarmed attacks now do 1d10 damage. [I]Empty body[/I]: You can make yourself insubstantial, as if you were subject to the spell Etherealness. You must complete a long rest to use this ability again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian vs Fighter vs Monk
Top