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General Tabletop Discussion
*Dungeons & Dragons
Barbarian with Mobile and GWM Feats: as cool as it seems?
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<blockquote data-quote="DEFCON 1" data-source="post: 7461138" data-attributes="member: 7006"><p>Every class has enough game mechanics over everything in their sheet that even if one implies a certain thing (like a d12 hit die implies high HP and should take attacks and hits)... there are more than enough other mechanics that can and will change the implied role of the character that has it.</p><p></p><p>Yes, a barbarian has a d12 for hit die, so it will have a good amount of HP. A rogue that takes the Durable and Toughness feats will also have large numbers of HP. But by the implication it seems many are saying, the automatic response to any rogues are "No, no, the rogue can't take hits! It should remain out of combat!", even if the rogue COULD use the rest of the mechanics in the game to adapt itself TO another role. The same way a barbarian CAN adapt itself to another role besides "Damage soaker", through the use of feats like the OP has suggested.</p><p></p><p>And also, let's just be honest here-- why would any of us bother telling others the most obvious of statements and recommend that the player play that character exactly the same way as 95% of all other players do, in a default mode that the game already explicitly defines for us? What exactly it the point of that? Especially for players for whom it appears pretty obvious they already know how the game is played and don't need "newbie help"?</p><p></p><p>"I'm thinking of doing X! Anything I should know or think about doing X?"</p><p>"No, you shouldn't do X. The default way to play that character is Y."</p><p>"Really? That's your advice? Wow. Thanks so much for repeating what the Player's Handbook already says. Big help there! Now... does <em>anyone else</em> have anything to say about playing X so I can actually have some meaningful advice to use?"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7461138, member: 7006"] Every class has enough game mechanics over everything in their sheet that even if one implies a certain thing (like a d12 hit die implies high HP and should take attacks and hits)... there are more than enough other mechanics that can and will change the implied role of the character that has it. Yes, a barbarian has a d12 for hit die, so it will have a good amount of HP. A rogue that takes the Durable and Toughness feats will also have large numbers of HP. But by the implication it seems many are saying, the automatic response to any rogues are "No, no, the rogue can't take hits! It should remain out of combat!", even if the rogue COULD use the rest of the mechanics in the game to adapt itself TO another role. The same way a barbarian CAN adapt itself to another role besides "Damage soaker", through the use of feats like the OP has suggested. And also, let's just be honest here-- why would any of us bother telling others the most obvious of statements and recommend that the player play that character exactly the same way as 95% of all other players do, in a default mode that the game already explicitly defines for us? What exactly it the point of that? Especially for players for whom it appears pretty obvious they already know how the game is played and don't need "newbie help"? "I'm thinking of doing X! Anything I should know or think about doing X?" "No, you shouldn't do X. The default way to play that character is Y." "Really? That's your advice? Wow. Thanks so much for repeating what the Player's Handbook already says. Big help there! Now... does [I]anyone else[/I] have anything to say about playing X so I can actually have some meaningful advice to use?" ;) [/QUOTE]
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