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Barbarian With More Than One Dimension?
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<blockquote data-quote="jbear" data-source="post: 5220861" data-attributes="member: 75065"><p>I think the 'ideal' is a happy combination of both. Stats influence roleplaying, roleplaying influences modifiers and you should role your rolls.</p><p> </p><p>As you use acrobacy as an example to underline the unfairness that a professional acrobat should be out-flickfacked by a dwarf who imagines themself as an acrobat, I am reminded of an occaision my group's ranger wanted to be involved in a social skill challenge. Her Cha is 8. The situation was thus: The mayor they were trying to put to sleep was insisting they all should share the spiked wine they had bought him as a gift (gift in german = poison, so indeed it was a gift). The ranger wanted to distract him, so someone else could deal with the situation, and so suddenly did a backwards flip in the middle of his office. She rolled a 1. I asked her to describe what happened. </p><p> </p><p>She said she had totally miscalculated the space and flipped too near the mayor, her foot flicked out catching him full on in the face, causing her to lose her balance completely, she landed flat on top of the mayor. A pretty good description of a critical fail in my opinion. So chalk up a fail on the skill challenge, the mayor furiously expells her from his presence, forbidding her to ever talk to him again. However, I decided he was so furious and flabbergasted that he popped open the spiked wine and downed half of it in one long swallow, in order to calm himself down. So they achieved their objective, everyone had a laugh, the skill challenge moved on to the next phase.</p><p> </p><p>The same ranger is constantly trying to seduce any healthy males she meets. Despite her charisma being so terrible. Of course her perception of herself, and that which others have of her are two different things. This has lead to some very amusing and comical situations. More often than not she is mistaken as a man.</p><p> </p><p>Anyone can use 'Diplomacy'... not everyone is good at it! Your barbarian can try to be really scary, or knowledgeable... that doesn't mean he is. As grandma used to say, you're only as limited by your character's stats as you make yourself.</p><p> </p><p>Here is a look at another option for your whirling slayer barbarian. I have gone with the Hunter background to buff your perception. I picked up stealth via ranger multiclass. Mechanically similar to assassin, thematically, more scout-like... which with stealth and perception now, you make a great scout. Being a ranger obviously is not quite as cool as assassin when your bragging about your past in the pub but it opens up some great ranger powers designed for 2WeaponFighters. </p><p> </p><p>Also the Ranger Half-Orc feat means that you can reroll a missed charge attack on your quarry which is pretty nifty to open up a battle. Nothing worse than charging in, and missing, squandering your quarry for that round (you only have 2 rounds...) and looking like a gimp, surrounded by a horde of foes mocking you for your incompetence.</p><p> </p><p>I have also seriously buffed your DEX. You don't need your STR to be 20. If accuracy is an issue, take bastard swords instead or war axes. You can't kill anything if you are dead, now can you. Low HP, Low defenses and high damage... that makes you a prime target for any monster group woth their salt. Other barbarians gain THPs.... the wirling slayer does not. You want a decent AC. This also makes you stealthier.</p><p> </p><p>I have also taken several encounter utilites that give you Saving Throws. Your Will defence is terrible. You are going to be immobilised or dazed a lot, so you are going to want to have some back up plans to get yourself out of them fast (and by yourself).</p><p> </p><p>Anyway, check it out. it might give you a few ideas.</p><p> </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 6</p><p>Half-Orc, Barbarian</p><p>Feral Might: Whirling Slayer</p><p>Background: Occupation - Hunter (+2 to Perception)</p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 13, Dex 19, Int 8, Wis 11, Cha 10.</p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 16, Int 8, Wis 11, Cha 10.</p><p> </p><p>AC: 21 Fort: 19 Reflex: 18 Will: 13</p><p>HP: 58 Surges: 9 Surge Value: 14</p><p>TRAINED SKILLS</p><p>Athletics +11, Intimidate +16, Perception +10, Stealth +11</p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +3, Endurance +5, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Streetwise +3, Thievery +6</p><p>FEATS</p><p>Level 1: Weapon Proficiency (Waraxe)</p><p>Level 2: Warrior of the Wild</p><p>Level 4: Strong-Arm Tactics</p><p>Level 6: Furious Charge</p><p>POWERS</p><p>Barbarian at-will 1: Whirling Rend</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian encounter 1: Whirling Frenzy</p><p>Barbarian daily 1: Thunder Hooves Rage</p><p>Barbarian utility 2: Shrug It Off</p><p>Barbarian encounter 3: Brutal Slam</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p>Barbarian utility 6: Run Rampant</p><p>ITEMS</p><p>Waraxe (2), Hide Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="jbear, post: 5220861, member: 75065"] I think the 'ideal' is a happy combination of both. Stats influence roleplaying, roleplaying influences modifiers and you should role your rolls. As you use acrobacy as an example to underline the unfairness that a professional acrobat should be out-flickfacked by a dwarf who imagines themself as an acrobat, I am reminded of an occaision my group's ranger wanted to be involved in a social skill challenge. Her Cha is 8. The situation was thus: The mayor they were trying to put to sleep was insisting they all should share the spiked wine they had bought him as a gift (gift in german = poison, so indeed it was a gift). The ranger wanted to distract him, so someone else could deal with the situation, and so suddenly did a backwards flip in the middle of his office. She rolled a 1. I asked her to describe what happened. She said she had totally miscalculated the space and flipped too near the mayor, her foot flicked out catching him full on in the face, causing her to lose her balance completely, she landed flat on top of the mayor. A pretty good description of a critical fail in my opinion. So chalk up a fail on the skill challenge, the mayor furiously expells her from his presence, forbidding her to ever talk to him again. However, I decided he was so furious and flabbergasted that he popped open the spiked wine and downed half of it in one long swallow, in order to calm himself down. So they achieved their objective, everyone had a laugh, the skill challenge moved on to the next phase. The same ranger is constantly trying to seduce any healthy males she meets. Despite her charisma being so terrible. Of course her perception of herself, and that which others have of her are two different things. This has lead to some very amusing and comical situations. More often than not she is mistaken as a man. Anyone can use 'Diplomacy'... not everyone is good at it! Your barbarian can try to be really scary, or knowledgeable... that doesn't mean he is. As grandma used to say, you're only as limited by your character's stats as you make yourself. Here is a look at another option for your whirling slayer barbarian. I have gone with the Hunter background to buff your perception. I picked up stealth via ranger multiclass. Mechanically similar to assassin, thematically, more scout-like... which with stealth and perception now, you make a great scout. Being a ranger obviously is not quite as cool as assassin when your bragging about your past in the pub but it opens up some great ranger powers designed for 2WeaponFighters. Also the Ranger Half-Orc feat means that you can reroll a missed charge attack on your quarry which is pretty nifty to open up a battle. Nothing worse than charging in, and missing, squandering your quarry for that round (you only have 2 rounds...) and looking like a gimp, surrounded by a horde of foes mocking you for your incompetence. I have also seriously buffed your DEX. You don't need your STR to be 20. If accuracy is an issue, take bastard swords instead or war axes. You can't kill anything if you are dead, now can you. Low HP, Low defenses and high damage... that makes you a prime target for any monster group woth their salt. Other barbarians gain THPs.... the wirling slayer does not. You want a decent AC. This also makes you stealthier. I have also taken several encounter utilites that give you Saving Throws. Your Will defence is terrible. You are going to be immobilised or dazed a lot, so you are going to want to have some back up plans to get yourself out of them fast (and by yourself). Anyway, check it out. it might give you a few ideas. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Half-Orc, Barbarian Feral Might: Whirling Slayer Background: Occupation - Hunter (+2 to Perception) FINAL ABILITY SCORES Str 19, Con 13, Dex 19, Int 8, Wis 11, Cha 10. STARTING ABILITY SCORES Str 16, Con 13, Dex 16, Int 8, Wis 11, Cha 10. AC: 21 Fort: 19 Reflex: 18 Will: 13 HP: 58 Surges: 9 Surge Value: 14 TRAINED SKILLS Athletics +11, Intimidate +16, Perception +10, Stealth +11 UNTRAINED SKILLS Acrobatics +6, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +3, Endurance +5, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Streetwise +3, Thievery +6 FEATS Level 1: Weapon Proficiency (Waraxe) Level 2: Warrior of the Wild Level 4: Strong-Arm Tactics Level 6: Furious Charge POWERS Barbarian at-will 1: Whirling Rend Barbarian at-will 1: Howling Strike Barbarian encounter 1: Whirling Frenzy Barbarian daily 1: Thunder Hooves Rage Barbarian utility 2: Shrug It Off Barbarian encounter 3: Brutal Slam Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Run Rampant ITEMS Waraxe (2), Hide Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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