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General Tabletop Discussion
*Pathfinder & Starfinder
Barbarians - Anything I should look for?
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<blockquote data-quote="Obryn" data-source="post: 4683954" data-attributes="member: 11821"><p>Yeah, I'd have to check on it, but I think something might be broken with recuperating strike's calculations in that example...</p><p></p><p>At 21st, it should be 2[w]+<strong>2</strong>d6+Str+stuff - still high, but remember this is a striker, so it should be high. At 21st level, a ranger with twin strike will be doing 2[w]+3d8+stuff, followed by 2[w]+stuff. And a rogue would do 2[w]+dex+cha+stuff+5d8 with combat advantage.</p><p></p><p>It's in-line with other strikers, IMHO. It's a little lower on damage, but it gives you temp HPs and you don't need to set up special conditions first.</p><p></p><p>edit: Also, I noticed that Tide of Blood is a level 7 encounter power. By 21st level, at-wills will often far overshadow low-level encounter powers. I'd have traded that one away by now, but I don't know if the auto-builder can cope with those sorts of vagaries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What's more, it didn't explain Tide of Blood quite right. You get +1 to damage <em>per enemy within your CON modifier squares,</em> not adjacent. So, within a 13x13 square if your CON modifier is +6. This could potentially be a LOT.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4683954, member: 11821"] Yeah, I'd have to check on it, but I think something might be broken with recuperating strike's calculations in that example... At 21st, it should be 2[w]+[B]2[/B]d6+Str+stuff - still high, but remember this is a striker, so it should be high. At 21st level, a ranger with twin strike will be doing 2[w]+3d8+stuff, followed by 2[w]+stuff. And a rogue would do 2[w]+dex+cha+stuff+5d8 with combat advantage. It's in-line with other strikers, IMHO. It's a little lower on damage, but it gives you temp HPs and you don't need to set up special conditions first. edit: Also, I noticed that Tide of Blood is a level 7 encounter power. By 21st level, at-wills will often far overshadow low-level encounter powers. I'd have traded that one away by now, but I don't know if the auto-builder can cope with those sorts of vagaries. :) What's more, it didn't explain Tide of Blood quite right. You get +1 to damage [I]per enemy within your CON modifier squares,[/I] not adjacent. So, within a 13x13 square if your CON modifier is +6. This could potentially be a LOT. -O [/QUOTE]
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Barbarians - Anything I should look for?
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