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Barbarians are a race...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3973729" data-attributes="member: 20805"><p>Personally I think what needs to be done is seperate Race {biology}, Class {training}, and Culture {learned behaviors} into three mechanical blocks. The current version clumps Class and Culture together, which makes it more of a challenge to parse out the potential of a 'civilized' barbarian.. more so if you don't have a lenient DM like <strong>Greg K</strong> mentioned above.</p><p></p><p>THe problem with that is the additional workload. I have worked up a HR on <a href="http://www.enworld.org/showthread.php?t=164753" target="_blank">Alt Race and Culture</a> that breaks the mechanics apart for use in my Eberron campaign. Some of these Cultures could be used in other settings, but FR nations would need thier own.</p><p></p><p>{the basic concept of my alt rule is to provide biological benefits by race and behavior benefits by culture. I hewed as close to core 3e as possible. 4e could have broken the mold and gone this route from the start.. but I doubt it. I added a concept named 'Blooded feat' that you could access based on either race of culture. An example pertinent to this thread is the Draom Culture feat of 'Nature of the Beast' which grants an ability to Rage.}</p><p></p><p>And yes, the Core Barbarian should be renamed Berserker <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3973729, member: 20805"] Personally I think what needs to be done is seperate Race {biology}, Class {training}, and Culture {learned behaviors} into three mechanical blocks. The current version clumps Class and Culture together, which makes it more of a challenge to parse out the potential of a 'civilized' barbarian.. more so if you don't have a lenient DM like [b]Greg K[/b] mentioned above. THe problem with that is the additional workload. I have worked up a HR on [url=http://www.enworld.org/showthread.php?t=164753]Alt Race and Culture[/url] that breaks the mechanics apart for use in my Eberron campaign. Some of these Cultures could be used in other settings, but FR nations would need thier own. {the basic concept of my alt rule is to provide biological benefits by race and behavior benefits by culture. I hewed as close to core 3e as possible. 4e could have broken the mold and gone this route from the start.. but I doubt it. I added a concept named 'Blooded feat' that you could access based on either race of culture. An example pertinent to this thread is the Draom Culture feat of 'Nature of the Beast' which grants an ability to Rage.} And yes, the Core Barbarian should be renamed Berserker :) [/QUOTE]
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