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Barbarians of The Dark Forests
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<blockquote data-quote="Tonguez" data-source="post: 188238" data-attributes="member: 1125"><p><strong>In developing various barbarian tribes, do you advance them through the years as far as culture, magic, and technology goes? How do you develop barbarian tribes? Do you provide them with goals and dreams as they spread their culture out? Or perhaps they are on the defensive, and being crushed under the boot of more advanced, and more powerful kingdoms? </strong></p><p></p><p>Barbarian cultures are really no different to a medieval culture except in terms of scale and 'standards of behaviour'. The main unit in Barbarian cultures is the 'village' (be it a nomad camp or a small walled 'city') usually made up of a few related families. </p><p>These villages might form alliances with other villages (usually by intermarriage or other family ties) and thus form tribes.</p><p></p><p>Villages have the same systems as any society - 'laws to maintain peace and prosperity - often tied to religious practice, a system of governance (Council of Elders, High Chief/King), and a system of obligations and rights (economics, marriage)</p><p></p><p>So for Barbarians just treat them like you would any other culture in a village in your campaign</p><p></p><p><strong>Levels of Civilisation</strong></p><p>1Primitive Savage - hunter-gatherers, small familiy mobs, no specialisation</p><p>2Advanced Savage - semi-nomadic hunters pre-agrarian (do some limited harvesting of crops), family and clan, Task specialisation</p><p>3Barbarian - Agrarian or Nomadic herders, clan and loose tribal confederations, Task specialisation, Trade by 'Gift exchange'</p><p>4Advanced Barbarian - Settled agrarian socieity tribal based including tribal 'Kingdoms', </p><p>5 Civilised - Settled Agrian, Non-Tribal 'states', trade economies</p><p> * Feudal </p><p> * Monarchal</p><p> * Democratic</p><p></p><p></p><p><strong>Indo-European Celts, Germanics, Picts and Neanderthals</strong></p><p></p><p>Celts are Germanic peoples are descended from the Indo-European invaders from the south. I've always been fascinated by those who proceeded them - Picts, Beaker folk, Beaver folk and even Neanderthals - Who were they, where did they originate, where did they go. </p><p></p><p><strong>Swords vs Spears</strong></p><p>mmasden I've often wondered why the Sword is so iconic (in all rl cultures) when as you said spears seem more effective. My guess is that their relative rarity and the 'skill' required to use them made them more precious than the common spear. Also swords are a weapon created specifically for combat - the others are modified tools (hunting spears etc).</p><p></p><p></p><p><strong>Aurochs</strong> The last True Auroch (Bos Primogenis) died in 1629 in Poland although there is a report of a small remnant herd in the Black Forest being shot for meat by german soldier in about 1919. There are also (apparently) around 3000 domestic 'descendants' of Aurochs preserved as a protected species in Poland and surrounding countries (Latvia etc)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 188238, member: 1125"] [b]In developing various barbarian tribes, do you advance them through the years as far as culture, magic, and technology goes? How do you develop barbarian tribes? Do you provide them with goals and dreams as they spread their culture out? Or perhaps they are on the defensive, and being crushed under the boot of more advanced, and more powerful kingdoms? [/b] Barbarian cultures are really no different to a medieval culture except in terms of scale and 'standards of behaviour'. The main unit in Barbarian cultures is the 'village' (be it a nomad camp or a small walled 'city') usually made up of a few related families. These villages might form alliances with other villages (usually by intermarriage or other family ties) and thus form tribes. Villages have the same systems as any society - 'laws to maintain peace and prosperity - often tied to religious practice, a system of governance (Council of Elders, High Chief/King), and a system of obligations and rights (economics, marriage) So for Barbarians just treat them like you would any other culture in a village in your campaign [b]Levels of Civilisation[/b] 1Primitive Savage - hunter-gatherers, small familiy mobs, no specialisation 2Advanced Savage - semi-nomadic hunters pre-agrarian (do some limited harvesting of crops), family and clan, Task specialisation 3Barbarian - Agrarian or Nomadic herders, clan and loose tribal confederations, Task specialisation, Trade by 'Gift exchange' 4Advanced Barbarian - Settled agrarian socieity tribal based including tribal 'Kingdoms', 5 Civilised - Settled Agrian, Non-Tribal 'states', trade economies * Feudal * Monarchal * Democratic [b]Indo-European Celts, Germanics, Picts and Neanderthals[/b] Celts are Germanic peoples are descended from the Indo-European invaders from the south. I've always been fascinated by those who proceeded them - Picts, Beaker folk, Beaver folk and even Neanderthals - Who were they, where did they originate, where did they go. [b]Swords vs Spears[/b] mmasden I've often wondered why the Sword is so iconic (in all rl cultures) when as you said spears seem more effective. My guess is that their relative rarity and the 'skill' required to use them made them more precious than the common spear. Also swords are a weapon created specifically for combat - the others are modified tools (hunting spears etc). [b]Aurochs[/b] The last True Auroch (Bos Primogenis) died in 1629 in Poland although there is a report of a small remnant herd in the Black Forest being shot for meat by german soldier in about 1919. There are also (apparently) around 3000 domestic 'descendants' of Aurochs preserved as a protected species in Poland and surrounding countries (Latvia etc) [/QUOTE]
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