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General Tabletop Discussion
*Pathfinder & Starfinder
Barbarians seem very effective, too effective?
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<blockquote data-quote="UltimaGabe" data-source="post: 4958477" data-attributes="member: 16019"><p>No, I'm afraid you're mistaken. Here's the difference between 4e and 3.x's magic items:</p><p></p><p>In 3.5, Magic Items were incredibly powerful, and typically granted you bonuses to just about everything you do. There were some very powerful combinations, but even when you weren't using that specific combination, you were very powerful, because all of your items were usually so general. A character without magic items was very weak, because, again, magic items were very broad and very powerful.</p><p></p><p>In 4e, items in general are a lot more specific- in most cases, they turn out to be less powerful, but when you get them lined up, oh boy, everyone's sure to remember it.</p><p></p><p>Nobody comes onto a message board to talk about how mediocre their characters are. All you're going to hear about are the few times when someone finds the perfect combination and absolutely tears through a solo or something. The rest of the time, when these characters aren't filling the very specific niche that their items are made for, they're not amazing, just good. That's why you're hearing about broken combinations so much- because if 100 people all make 4e characters, and 10 of them have awesome combinations, chances are only those 10 will talk about it.</p><p></p><p>The same thing happened in 3.5. The only difference was that when you weren't filling your very specific niche, you were still very very powerful.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 4958477, member: 16019"] No, I'm afraid you're mistaken. Here's the difference between 4e and 3.x's magic items: In 3.5, Magic Items were incredibly powerful, and typically granted you bonuses to just about everything you do. There were some very powerful combinations, but even when you weren't using that specific combination, you were very powerful, because all of your items were usually so general. A character without magic items was very weak, because, again, magic items were very broad and very powerful. In 4e, items in general are a lot more specific- in most cases, they turn out to be less powerful, but when you get them lined up, oh boy, everyone's sure to remember it. Nobody comes onto a message board to talk about how mediocre their characters are. All you're going to hear about are the few times when someone finds the perfect combination and absolutely tears through a solo or something. The rest of the time, when these characters aren't filling the very specific niche that their items are made for, they're not amazing, just good. That's why you're hearing about broken combinations so much- because if 100 people all make 4e characters, and 10 of them have awesome combinations, chances are only those 10 will talk about it. The same thing happened in 3.5. The only difference was that when you weren't filling your very specific niche, you were still very very powerful. [/QUOTE]
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Barbarians seem very effective, too effective?
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