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*Pathfinder & Starfinder
Barbarians seem very effective, too effective?
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<blockquote data-quote="kaomera" data-source="post: 4958588" data-attributes="member: 38357"><p>Unfortunately there has always been a need to take into consideration the bonuses provided by magic items. In 1e AD&D most weapons only got up to +3, and those should (ok, IMO) have been pretty rare! With weapons going up to +5 and +6 (in 3e / 4e respectively; and it was easier to stack bonuses in 3e, IME) you need to be more careful. If you scale monsters with magic items taken into account, PCs without them are at a fatal disadvantage; if you don't then the ones with the bonuses just stomp all over everything...</p><p></p><p>One thing (that's been mentioned, I know) to keep in mind is that, aside from enhancement bonuses, 4e items are <em>generally</em> quite a bit weaker than their 3e equivalents. For one (huge) thing, there are no longer any stat-boosting items.</p><p></p><p></p><p>In many various games I've played in players had at least some level of control over what magic items their characters carried. Personally, I agree that it's not awesome (to put it politely), but magic items have become more and more of simply a character customization option. In fact the only really good excuse I can see for the behavior is that items interact with a lot of other character options; if you've taken three feats specializing in the use of the Greatsword, and all you find is axes... It does kinda suck.</p><p></p><p></p><p>And people also complain that fights take too long. 4e PCs are <em>supposed</em> to dish out big chunks of damage.</p><p></p><p>The DMG2 has an awesome sidebar on reducing the need for magic items in 4e. Personally I would have liked to have seen something like that factored into the core of 4e, but that's not really a reasonable hope. The ideal, IMO, would be for magic items to be nifty toys, treats for the players and the PCs, but not a necessary or automatic part of the game. I used to really enjoy coming up with custom items that really fit the PCs and made their players go "Wow, that's awesome!", and wishlists have really killed that for me.</p></blockquote><p></p>
[QUOTE="kaomera, post: 4958588, member: 38357"] Unfortunately there has always been a need to take into consideration the bonuses provided by magic items. In 1e AD&D most weapons only got up to +3, and those should (ok, IMO) have been pretty rare! With weapons going up to +5 and +6 (in 3e / 4e respectively; and it was easier to stack bonuses in 3e, IME) you need to be more careful. If you scale monsters with magic items taken into account, PCs without them are at a fatal disadvantage; if you don't then the ones with the bonuses just stomp all over everything... One thing (that's been mentioned, I know) to keep in mind is that, aside from enhancement bonuses, 4e items are [i]generally[/i] quite a bit weaker than their 3e equivalents. For one (huge) thing, there are no longer any stat-boosting items. In many various games I've played in players had at least some level of control over what magic items their characters carried. Personally, I agree that it's not awesome (to put it politely), but magic items have become more and more of simply a character customization option. In fact the only really good excuse I can see for the behavior is that items interact with a lot of other character options; if you've taken three feats specializing in the use of the Greatsword, and all you find is axes... It does kinda suck. And people also complain that fights take too long. 4e PCs are [i]supposed[/i] to dish out big chunks of damage. The DMG2 has an awesome sidebar on reducing the need for magic items in 4e. Personally I would have liked to have seen something like that factored into the core of 4e, but that's not really a reasonable hope. The ideal, IMO, would be for magic items to be nifty toys, treats for the players and the PCs, but not a necessary or automatic part of the game. I used to really enjoy coming up with custom items that really fit the PCs and made their players go "Wow, that's awesome!", and wishlists have really killed that for me. [/QUOTE]
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Barbarians seem very effective, too effective?
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