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Barbarians VS Fighters
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<blockquote data-quote="Votan" data-source="post: 2406768" data-attributes="member: 18680"><p>Some comments:</p><p></p><p>1) Barbarians get a +2 to will saves when raging, +4 if they also have indomitable will. </p><p></p><p>2) A fighter is desperate fro stat allocation. He needs Str 13+ for the power attack chain, dex 13+ (or more) for the dexterity chains and Int 13+ for the combat expertise game. It seems unlikely he is going to accept a low CON. </p><p></p><p>In a low point buy game this makes it likely that the barbarian will have an equal or higher wisdom score as neither class can afford to focus on it. </p><p></p><p>This makes a fighter more vulnerable (on average) to mind affecting magic.</p><p></p><p>3) Among the most brutal anti-PC tactics that a mind controlled PC could use is Improved Trip. With a reach weapon they can slaughter their own party as the rules are pretty nasty once you are on the ground (and escape options are limited). </p><p></p><p>Optimizing your fighter down this pathway seems hazardous as a result despite it's effectiveness. </p><p></p><p>A barbarian will do brutal damage but at least it's easier to cope with what he can do. </p><p></p><p>4) Two weapon fighting is painful (given dex requirements et al) and usually underperfiorming in my experience. Needing two magic weapons is pricey and this means neither is a bow. It's not a bad approach but usually sword + shield or 2 handed weapon seem to work better. </p><p></p><p>5) Archery is okay but no spot or listen do hurt. On the other hand, a +2 to hit and a +4 to damage isn't shabby (even at a cost of 4 feats per weapon).</p></blockquote><p></p>
[QUOTE="Votan, post: 2406768, member: 18680"] Some comments: 1) Barbarians get a +2 to will saves when raging, +4 if they also have indomitable will. 2) A fighter is desperate fro stat allocation. He needs Str 13+ for the power attack chain, dex 13+ (or more) for the dexterity chains and Int 13+ for the combat expertise game. It seems unlikely he is going to accept a low CON. In a low point buy game this makes it likely that the barbarian will have an equal or higher wisdom score as neither class can afford to focus on it. This makes a fighter more vulnerable (on average) to mind affecting magic. 3) Among the most brutal anti-PC tactics that a mind controlled PC could use is Improved Trip. With a reach weapon they can slaughter their own party as the rules are pretty nasty once you are on the ground (and escape options are limited). Optimizing your fighter down this pathway seems hazardous as a result despite it's effectiveness. A barbarian will do brutal damage but at least it's easier to cope with what he can do. 4) Two weapon fighting is painful (given dex requirements et al) and usually underperfiorming in my experience. Needing two magic weapons is pricey and this means neither is a bow. It's not a bad approach but usually sword + shield or 2 handed weapon seem to work better. 5) Archery is okay but no spot or listen do hurt. On the other hand, a +2 to hit and a +4 to damage isn't shabby (even at a cost of 4 feats per weapon). [/QUOTE]
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