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Barbarians: Why not multiclass?
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<blockquote data-quote="Weathercock" data-source="post: 6750533" data-attributes="member: 6802523"><p>Except it's not, and in a competent party, it shouldn't be. Reckless Attack is great, and a fantastic tool to ensure high, consistent damage. But advantage is easy to get in 5e, and other classes have very little trouble outdoing Barbarian's damage if they actually make competent use of their resources.</p><p>Barbarian's strength as a class, as with Reckless Attack, is high, consistent damage, and the durability to keep kicking long enough to ensure that they get it done. Their actual damage ceilings are very low compared to the other frontline classes. With a Barbarian, it's all about winning the marathon, not the sprint.</p><p></p><p>As for Barbarians and multiclassing, I wouldn't recommend it unless you have something very specific in mind. Barbarian has one of the best capstone abilities in the game, and you don't usually want to slow down progression to each archetype's level 14 ability, which tend to be quite potent.</p><p></p><p>In order to optimize your options, you'll want to pick up a halberd weapon with the Great Weapon Mastery and Polearm Godmode feats, while going Totem Warrior. In doing so, you'll be able to reliably do more damage than anything a Frenzying Berserker Barbarian can do for most of the game, and still manage to keep up quite well with one even after he passes you by level 14. And unlike the Frenzying Berserker, the Polearm Totem Warrior is able to keep up with that all day long, every day, no breaks inbetween, along with the Totem Warrior's own incredibly potent abilities (if you aren't getting the hint, Berserker is a horrible, horrible archetype, and should never be taken as it is in the PHB under any circumstance, ever).</p><p></p><p>If you are interested in the Berserker archetype, and the fact that it is complete, utter garbage does not deter you, you may want to consider trying out the homebrew variant for it that I recently wrote up. Even with the changes that I've made, the Polearm Godemode Totem Warrior is still a bit better overall in my opinion, especially with the new options that SCAG presents, but it presents an option for an offensive archetype variant that isn't as awful as the RAW Berserker (or Battlerager, which looks almost as disappointing, just with a different flavour).</p><p><a href="http://www.enworld.org/forum/showthread.php?471578-Weathercock-s-Better-Berserker-Barbarian&p=6744355#post6744355" target="_blank">http://www.enworld.org/forum/showthread.php?471578-Weathercock-s-Better-Berserker-Barbarian&p=6744355#post6744355</a></p></blockquote><p></p>
[QUOTE="Weathercock, post: 6750533, member: 6802523"] Except it's not, and in a competent party, it shouldn't be. Reckless Attack is great, and a fantastic tool to ensure high, consistent damage. But advantage is easy to get in 5e, and other classes have very little trouble outdoing Barbarian's damage if they actually make competent use of their resources. Barbarian's strength as a class, as with Reckless Attack, is high, consistent damage, and the durability to keep kicking long enough to ensure that they get it done. Their actual damage ceilings are very low compared to the other frontline classes. With a Barbarian, it's all about winning the marathon, not the sprint. As for Barbarians and multiclassing, I wouldn't recommend it unless you have something very specific in mind. Barbarian has one of the best capstone abilities in the game, and you don't usually want to slow down progression to each archetype's level 14 ability, which tend to be quite potent. In order to optimize your options, you'll want to pick up a halberd weapon with the Great Weapon Mastery and Polearm Godmode feats, while going Totem Warrior. In doing so, you'll be able to reliably do more damage than anything a Frenzying Berserker Barbarian can do for most of the game, and still manage to keep up quite well with one even after he passes you by level 14. And unlike the Frenzying Berserker, the Polearm Totem Warrior is able to keep up with that all day long, every day, no breaks inbetween, along with the Totem Warrior's own incredibly potent abilities (if you aren't getting the hint, Berserker is a horrible, horrible archetype, and should never be taken as it is in the PHB under any circumstance, ever). If you are interested in the Berserker archetype, and the fact that it is complete, utter garbage does not deter you, you may want to consider trying out the homebrew variant for it that I recently wrote up. Even with the changes that I've made, the Polearm Godemode Totem Warrior is still a bit better overall in my opinion, especially with the new options that SCAG presents, but it presents an option for an offensive archetype variant that isn't as awful as the RAW Berserker (or Battlerager, which looks almost as disappointing, just with a different flavour). [URL]http://www.enworld.org/forum/showthread.php?471578-Weathercock-s-Better-Berserker-Barbarian&p=6744355#post6744355[/URL] [/QUOTE]
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