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General Tabletop Discussion
*Dungeons & Dragons
Barbarians: Why not multiclass?
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<blockquote data-quote="CapnZapp" data-source="post: 6752659" data-attributes="member: 12731"><p>We really should have this discussion in a thread of its own. </p><p></p><p>I agree so much that it's a shame only people interested in the OPs barbarian problems are reading you!</p><p></p><p>But as an immediate suggestion to you Ehren: try not handing out long rest benefits each time the PCs go to sleep. It will do wonders with the encounter to rest ratio, meaning it will make it much easier to marry a reasonable combat pacing to the DMG encounter expectations. </p><p></p><p>Imagine there's a roadside inn every three days of travel and only there will the party regain spells and hit points, and all other nights camping counts only as a short rest. Now you can easily have 6-8 encounters over three days, interspersed with two short rests, and capping off with a long rest.</p><p></p><p>As long as your players are on board with the needs of the adventure setting the pacing, this makes for a much more satisfying game. </p><p></p><p>The only sacrifice is that... the needs of the adventure sets the rest pacing. For instance, when you run a dungeon bash with a combat around every corner, having 5 minute short rests and 1 hour long rests, work well.</p><p></p><p>Then, when the party set sail to explore another continent, with perhaps only one encounter per week of ocean travel, it makes sense to not allow a long rest for a month. </p><p></p><p>But again, we should have this discussion in another thread.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6752659, member: 12731"] We really should have this discussion in a thread of its own. I agree so much that it's a shame only people interested in the OPs barbarian problems are reading you! But as an immediate suggestion to you Ehren: try not handing out long rest benefits each time the PCs go to sleep. It will do wonders with the encounter to rest ratio, meaning it will make it much easier to marry a reasonable combat pacing to the DMG encounter expectations. Imagine there's a roadside inn every three days of travel and only there will the party regain spells and hit points, and all other nights camping counts only as a short rest. Now you can easily have 6-8 encounters over three days, interspersed with two short rests, and capping off with a long rest. As long as your players are on board with the needs of the adventure setting the pacing, this makes for a much more satisfying game. The only sacrifice is that... the needs of the adventure sets the rest pacing. For instance, when you run a dungeon bash with a combat around every corner, having 5 minute short rests and 1 hour long rests, work well. Then, when the party set sail to explore another continent, with perhaps only one encounter per week of ocean travel, it makes sense to not allow a long rest for a month. But again, we should have this discussion in another thread. [/QUOTE]
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Barbarians: Why not multiclass?
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