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General Tabletop Discussion
*Dungeons & Dragons
Barbarians: Why not multiclass?
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<blockquote data-quote="Xeviat" data-source="post: 6753058" data-attributes="member: 57494"><p>Thanks for those replies and getting back on track. I'm wondering, then, if patching in a different system of giving out rages would be more beneficial to an encounter set up that's different then the standard. As it stands now, as long as 2 short rests go out a day, short rest classes line up reasonably well against the daily classes. This is because if you go down to 3 big fights a day, the daily classes can unload all of their spells in those 3 fights.</p><p></p><p>The barbarian cannot use more than 1 rage a fight, unless they get knocked out or if the fight goes long. There's no benefit to it. 4E avoided this by adding the "Rage Strike" power, letting you expend rages during a rage to do an extra big hit. Or, rage could work like in Pathfinder, where rages are counted in rounds per day; again, if you're only having 3 big fights, you can rage for more and more of those fights as you gain levels.</p><p></p><p>Now, I'm not saying that I can't force 6 to 8 fights a day. I've done it in a mini campaign from 1st to 5th level. But it does get difficult to make all the fights more interesting. We're going to be playing a time sensitive module, so I don't want to switch to another rest mechanic, but I could easily see doing a "rest vs. bed rest", or even "night's rest" vs. "weekend's rest" mechanic for short and long rests in a more slow paced longer term campaign. Heck, not being able to long rest when out in the field would be an easier way to balancing things.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6753058, member: 57494"] Thanks for those replies and getting back on track. I'm wondering, then, if patching in a different system of giving out rages would be more beneficial to an encounter set up that's different then the standard. As it stands now, as long as 2 short rests go out a day, short rest classes line up reasonably well against the daily classes. This is because if you go down to 3 big fights a day, the daily classes can unload all of their spells in those 3 fights. The barbarian cannot use more than 1 rage a fight, unless they get knocked out or if the fight goes long. There's no benefit to it. 4E avoided this by adding the "Rage Strike" power, letting you expend rages during a rage to do an extra big hit. Or, rage could work like in Pathfinder, where rages are counted in rounds per day; again, if you're only having 3 big fights, you can rage for more and more of those fights as you gain levels. Now, I'm not saying that I can't force 6 to 8 fights a day. I've done it in a mini campaign from 1st to 5th level. But it does get difficult to make all the fights more interesting. We're going to be playing a time sensitive module, so I don't want to switch to another rest mechanic, but I could easily see doing a "rest vs. bed rest", or even "night's rest" vs. "weekend's rest" mechanic for short and long rests in a more slow paced longer term campaign. Heck, not being able to long rest when out in the field would be an easier way to balancing things. [/QUOTE]
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Barbarians: Why not multiclass?
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