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General Tabletop Discussion
*Dungeons & Dragons
Barbarians: Why Rage per Day?
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<blockquote data-quote="Celtavian" data-source="post: 6755800" data-attributes="member: 5834"><p>It makes complete sense about as much as anything in D&D makes sense. </p><p></p><p>If you're attempting to look at real world comparisons, you are very wrong. The closest thing we have to rage in the real world is adrenaline surges. You very much can turn them off quickly. If you weight lift, you would know it is extremely possible. Weight lifters jack themselves up for a single lift, then turn it off after so as not to waste energy. It's exactly like I imagine raging to be. You get yourself jacked up for a surge of strength, you do the move, then you're done. You tone it down and quickly. </p><p></p><p>Barbarians are able to do this for longer periods than a regular person. There's no reason to think they can't turn it off and on fairly quickly. It's very much controllable. Even if you're doing times per day, a barbarian could rage one round, stop, one use, then start again next round, two uses. There's no penalty for stopping rage in 5E. Breaking it into rounds would have made it for more flexible. That's it. I like player flexibility. </p><p></p><p>All the talk of super-power and other rubbish having to make sense has nothing to do with D&D. None of it operates in any realistic matter. Rounds versus times per day means absolutely nothing other than to make the ability less flexible.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6755800, member: 5834"] It makes complete sense about as much as anything in D&D makes sense. If you're attempting to look at real world comparisons, you are very wrong. The closest thing we have to rage in the real world is adrenaline surges. You very much can turn them off quickly. If you weight lift, you would know it is extremely possible. Weight lifters jack themselves up for a single lift, then turn it off after so as not to waste energy. It's exactly like I imagine raging to be. You get yourself jacked up for a surge of strength, you do the move, then you're done. You tone it down and quickly. Barbarians are able to do this for longer periods than a regular person. There's no reason to think they can't turn it off and on fairly quickly. It's very much controllable. Even if you're doing times per day, a barbarian could rage one round, stop, one use, then start again next round, two uses. There's no penalty for stopping rage in 5E. Breaking it into rounds would have made it for more flexible. That's it. I like player flexibility. All the talk of super-power and other rubbish having to make sense has nothing to do with D&D. None of it operates in any realistic matter. Rounds versus times per day means absolutely nothing other than to make the ability less flexible. [/QUOTE]
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Barbarians: Why Rage per Day?
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