Forked from: How do you make a Mage magical?
Making Barbarians Barbaric
The thread contained a lot of good suggestions...and it got me thinking about the other classes.
Barbarians are another class that can present roleplay problems. I get around this by trying to emulate some of the "barbaric" cultures with which I'm familiar:
1) Sometimes, "barbarians" are just as cultured as anyone else, they just don't have technology. PCs of this type I typically multiclass out of Barbarian quite early. Those that don't, I model more after the Native Americans, Vikings and the like- semi-nomadic traders who occasionally raid others...but who feel no longing for the "culture" of others- they feel that their lifestyle is the way.
2) Animist spiritual beliefs are common in "barbarian" cultures, usually reflected in shamanism and totemic themes. There are totemic barbarians in Unearthed Arcana and Arcana Unearthed/Evolved, but if those resources aren't available, I try to kit out "totemic" barbarians with weapons & equipment reflective of their totem animal. Example: I have a barbarian with several totemic animals- he is close to Porcupine, Skunk and Wolverine spirits, so he wears spiked armor, uses clawed bracers, and carries bottles of trog-stink to throw.
3) Some are so thoroughly and unwaveringly strong in their culture that they never give up their ways. Barbarians who don't sleep under a roof, use animal-bone weapons, refuse metallic armors, etc. are examples of this.
So, what steps do you take to help yourself roleplay a Barbarian to make them seem like barbarians?
Making Barbarians Barbaric
EroGaki said:Lately, magic has seemed bland and boring to me. I'm going to be playing a wizard in an up coming campaign, and I want to inject some mystery into his magic. So I ask the good people of EN World: what do you do to make your magic-users seem more magical? Does he have any odd traits? Do strange and usual things happen around him?
I'd really like to hear from you and perhaps get some advice on how I can inject a bit of magic into my mage. Thanks!![]()
The thread contained a lot of good suggestions...and it got me thinking about the other classes.
Barbarians are another class that can present roleplay problems. I get around this by trying to emulate some of the "barbaric" cultures with which I'm familiar:
1) Sometimes, "barbarians" are just as cultured as anyone else, they just don't have technology. PCs of this type I typically multiclass out of Barbarian quite early. Those that don't, I model more after the Native Americans, Vikings and the like- semi-nomadic traders who occasionally raid others...but who feel no longing for the "culture" of others- they feel that their lifestyle is the way.
2) Animist spiritual beliefs are common in "barbarian" cultures, usually reflected in shamanism and totemic themes. There are totemic barbarians in Unearthed Arcana and Arcana Unearthed/Evolved, but if those resources aren't available, I try to kit out "totemic" barbarians with weapons & equipment reflective of their totem animal. Example: I have a barbarian with several totemic animals- he is close to Porcupine, Skunk and Wolverine spirits, so he wears spiked armor, uses clawed bracers, and carries bottles of trog-stink to throw.
3) Some are so thoroughly and unwaveringly strong in their culture that they never give up their ways. Barbarians who don't sleep under a roof, use animal-bone weapons, refuse metallic armors, etc. are examples of this.
So, what steps do you take to help yourself roleplay a Barbarian to make them seem like barbarians?