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Barbed metal arrows
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7480580" data-attributes="member: 6802951"><p>I might allow it, but would probably require that the spell be cast on the arrowhead before it is loosed: if its embedded in the target then the caster won't have LOS to it.</p><p>That still allows the cool factor and teamwork (since the bard will probably also be giving inspiration for the shot), but applies a risk too: There is a chance that the arrow will miss and so waste the spell.</p><p></p><p>(Yes, technically heating an arrowhead to shoot is counterproductive: internal organs aren't particularly sensitive to pain, and it would tend to cauterise the wound rather than it bleeding out. If the players start to try to use this every single fight, rather than just making it a cool stunt, that could be something to bear in mind.)</p><p></p><p>However I'd probably start by allowing the bard to swap the spell out first: its specifically of use against powerful creatures using metal arms and armour. Its power (high consistent damage and disadvantage on all attacks, generally with no save) is balanced by its specificity. If the player wasn't aware that they would be mostly fighting non-tool-using creatures when they picked the spell, I'd give an option to swap it out. Its no worse than someone picking a poison spell before the DM signalled that they would mostly be fighting Undead for example.</p><p></p><p>Or maybe suggest the player look into other, existing equipment such as bear traps, manacles, etc.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7480580, member: 6802951"] I might allow it, but would probably require that the spell be cast on the arrowhead before it is loosed: if its embedded in the target then the caster won't have LOS to it. That still allows the cool factor and teamwork (since the bard will probably also be giving inspiration for the shot), but applies a risk too: There is a chance that the arrow will miss and so waste the spell. (Yes, technically heating an arrowhead to shoot is counterproductive: internal organs aren't particularly sensitive to pain, and it would tend to cauterise the wound rather than it bleeding out. If the players start to try to use this every single fight, rather than just making it a cool stunt, that could be something to bear in mind.) However I'd probably start by allowing the bard to swap the spell out first: its specifically of use against powerful creatures using metal arms and armour. Its power (high consistent damage and disadvantage on all attacks, generally with no save) is balanced by its specificity. If the player wasn't aware that they would be mostly fighting non-tool-using creatures when they picked the spell, I'd give an option to swap it out. Its no worse than someone picking a poison spell before the DM signalled that they would mostly be fighting Undead for example. Or maybe suggest the player look into other, existing equipment such as bear traps, manacles, etc. [/QUOTE]
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