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<blockquote data-quote="knightofround" data-source="post: 4488474" data-attributes="member: 27884"><p>Yeah I have a hunch that its going to be a striker with a shade of defender as well. Some "defender-y" bits might be gaining temporary hitpoints (or damage reduction) while bloodied, after dropping a foe, taking damage, scoring a critical hit...etc. </p><p></p><p>I could see the barbarian's damage ability working similar to sneak attack, but instead of requiring combat advantage it requires that you attack the closest foe to you at the beginning of your turn. (Or the foe who last damaged you) It would have to be a bit weaker than sneak attack due to the fact that Barbs won't be restricted to light blades.</p><p></p><p>I would like to see that their powers, when they connect, actually enhance the barbarian itself in future rounds...rather than say the rogue approach, which in addition to dealing massive damage inflicts debilitating effects on the enemy. I would also like to see powers that deal a lot of damage on a hit, but on a miss somehow weaken the barbarian in some way (like grant combat advantage or something)</p><p></p><p>The builds I would like see are a massive 2handed "brute strength" build that utilizes both strength and constitution to enhance dps, and an "endurance" build that would allow the barbarian to enhance the extra cookies they they get from their powers.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4488474, member: 27884"] Yeah I have a hunch that its going to be a striker with a shade of defender as well. Some "defender-y" bits might be gaining temporary hitpoints (or damage reduction) while bloodied, after dropping a foe, taking damage, scoring a critical hit...etc. I could see the barbarian's damage ability working similar to sneak attack, but instead of requiring combat advantage it requires that you attack the closest foe to you at the beginning of your turn. (Or the foe who last damaged you) It would have to be a bit weaker than sneak attack due to the fact that Barbs won't be restricted to light blades. I would like to see that their powers, when they connect, actually enhance the barbarian itself in future rounds...rather than say the rogue approach, which in addition to dealing massive damage inflicts debilitating effects on the enemy. I would also like to see powers that deal a lot of damage on a hit, but on a miss somehow weaken the barbarian in some way (like grant combat advantage or something) The builds I would like see are a massive 2handed "brute strength" build that utilizes both strength and constitution to enhance dps, and an "endurance" build that would allow the barbarian to enhance the extra cookies they they get from their powers. [/QUOTE]
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