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Bard Arcane Trickster?
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<blockquote data-quote="Mistwell" data-source="post: 6589522" data-attributes="member: 2525"><p>Investigation: When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.</p><p></p><p>In our games, this skill gets use a lot. If there is time and inclination to seek something out you think might be there, investigation usually comes up more than perception. Perception is much more often for quickly noticing something. Traps can come under either for instance, but perception is if you don't really necessarily suspect something is there, and investigation is more often for when you think there is something and you're looking for the clues to tell you precisely where, and then how to disable or avoid it. Perception might find the secret door (unless you already suspected it was there, in which case you might follow clues to find it), but usually investigation is what tells you how to open it.</p><p></p><p>Bottom line: It's campaign and GM-specific. No generalization can be made.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6589522, member: 2525"] Investigation: When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. In our games, this skill gets use a lot. If there is time and inclination to seek something out you think might be there, investigation usually comes up more than perception. Perception is much more often for quickly noticing something. Traps can come under either for instance, but perception is if you don't really necessarily suspect something is there, and investigation is more often for when you think there is something and you're looking for the clues to tell you precisely where, and then how to disable or avoid it. Perception might find the secret door (unless you already suspected it was there, in which case you might follow clues to find it), but usually investigation is what tells you how to open it. Bottom line: It's campaign and GM-specific. No generalization can be made. [/QUOTE]
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