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Bard Boosting?
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<blockquote data-quote="Poltergeist" data-source="post: 379293" data-attributes="member: 2903"><p><strong>Bard buffing</strong></p><p></p><p>I think the bard can do ok as is, provided a campaign is very social with only light combat. In a more adventure/combat oriented campaign, the slow spell progression, hindrance of casting in armor when you don't get that many spells per day to start with, low AC, and low hit points make playing the bard as an archer the only attractive option.</p><p></p><p>I think raising skill points to 6 + int modifier per level is a good idea, as the impressive skill list of the bard really doesn't amount to much as the 4 points per level they currently receive don't really allow enough points for them to be somewhat effective at a variety of things. Instead, they have to "pick a path" which costs them the "jack of all trades" aspect which is one of their most appealing.</p><p></p><p>I would not make them divine casters. Instead, I would give them the spellsing ability from Kingdoms of Kalamar (which, obviously enough, the spellsinger class has). The spellsing ability makes all spells require a verbal component but no material or somatic components are needed (with the exception of expensive material components or exp costs). Only arcane spells with somatic components are affected by armor check penalty, so this would eliminate the armor check penalty while keeping in flavor with the bard. </p><p></p><p>Spell selection is also a very, very important part of the bard's abilities. I found the most value out of a combination of enchantment spells and buffing spells when I ran a bard (through about 8th level). </p><p></p><p>Another option would be to simply remake the bard into the spellsinger...add the bardic lore and bardic music abilities to the spellsinger class, get rid of the familiar, increase the skill points to 6, and use the spellsinger spells per known and spells per day progression but from the bard spell list. This would create a bard that was more magic oriented and less physical combat oriented (they would go down to d4 hit point, have only one good save, and receive no armor proficiency or martial weapon proficiency) but really retain a "bard" flavor. I don't think it would be unbalancing as the spellsinger's spell progression and spell's per day kind of give them "the worst of all worlds"---spells known are slightly better than a sorcerer but spells per day are the same as a wizard.</p></blockquote><p></p>
[QUOTE="Poltergeist, post: 379293, member: 2903"] [b]Bard buffing[/b] I think the bard can do ok as is, provided a campaign is very social with only light combat. In a more adventure/combat oriented campaign, the slow spell progression, hindrance of casting in armor when you don't get that many spells per day to start with, low AC, and low hit points make playing the bard as an archer the only attractive option. I think raising skill points to 6 + int modifier per level is a good idea, as the impressive skill list of the bard really doesn't amount to much as the 4 points per level they currently receive don't really allow enough points for them to be somewhat effective at a variety of things. Instead, they have to "pick a path" which costs them the "jack of all trades" aspect which is one of their most appealing. I would not make them divine casters. Instead, I would give them the spellsing ability from Kingdoms of Kalamar (which, obviously enough, the spellsinger class has). The spellsing ability makes all spells require a verbal component but no material or somatic components are needed (with the exception of expensive material components or exp costs). Only arcane spells with somatic components are affected by armor check penalty, so this would eliminate the armor check penalty while keeping in flavor with the bard. Spell selection is also a very, very important part of the bard's abilities. I found the most value out of a combination of enchantment spells and buffing spells when I ran a bard (through about 8th level). Another option would be to simply remake the bard into the spellsinger...add the bardic lore and bardic music abilities to the spellsinger class, get rid of the familiar, increase the skill points to 6, and use the spellsinger spells per known and spells per day progression but from the bard spell list. This would create a bard that was more magic oriented and less physical combat oriented (they would go down to d4 hit point, have only one good save, and receive no armor proficiency or martial weapon proficiency) but really retain a "bard" flavor. I don't think it would be unbalancing as the spellsinger's spell progression and spell's per day kind of give them "the worst of all worlds"---spells known are slightly better than a sorcerer but spells per day are the same as a wizard. [/QUOTE]
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