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Bard DON"T Suck. Tier List.
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<blockquote data-quote="Zardnaar" data-source="post: 9503884" data-attributes="member: 6716779"><p>College of Dance.</p><p></p><p> Great artwork the Dance bard is a new archetype. It's a somewhat confusing Mish mash of abilities. I think it's meant to be another skirmish type spellcaster but has some issues. </p><p></p><p> Level 3 </p><p>Dance Virtuoso</p><p> Advantage on perform checks. Thematic but it's mostly a ribbon ability. But you have 3 more abilities. </p><p></p><p>Unarmored Defense </p><p> This ability essentially gives you 15 or 16 AC right out the gate and theoretically scales up to around 20. Good ability we have seen similar abilities before in 2014 and on a Bard it's even better. </p><p></p><p>Agile Strikes. </p><p> Agile Strikes. </p><p> Let's you gain an unarmed attack equal to your bard dice and a free strike when you spend a bard dice. Problem is you don't get that many bard dice and you're better off using a dagger and true strike. Translation mediocre ability that in effect gives you an occasional extra attack. Bards don't really deal much damage in 5E and this doesn't fix that. </p><p></p><p>Bardic Damage. </p><p></p><p>Your unarmed Strikes deal danage equal to your bard dice. Your bard dice do not deal that much damage. Meh. </p><p></p><p>Level 6</p><p></p><p> Inspiring movement </p><p> As a reaction spend a bard dice, move and let an ally move as well. No attacks of opportunity made. Potentially great generally always useful kinda dependent on a battlemat though. </p><p></p><p>Tandem Footwork. </p><p></p><p> Basically spend a bard dice during initiative to buff your allies initiative. Theoretically it triggers agile strikes but it's unlikely/situational you'll have anyone to target. Great ability but it drains your limited bard dice even faster and seems to be an anti combo with agile Strikes for the most part. </p><p></p><p> Level 14</p><p>Leading Evasion.</p><p></p><p> Evasion for you and any allies within 5'. Decent ability when it matters but it's sitional and comes late. It's not bad as such but eh. </p><p></p><p> So that's it. This archetype is a bit of a hot mess. It's main ability is to limited and doesn't play nice with its level 6 ability. The archetype really needs the Valor bard multi attack ability. I'm giving it the C tier and it avoids the D tier because Inspiring Movement and unarmored Defense are good abilities. And you're still a primary caster.</p><p></p><p> Bit of a shame especially since the Valor bard got buffed and the next bard that's getting rated. Comparatively this is the first 2024 dud as such.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9503884, member: 6716779"] College of Dance. Great artwork the Dance bard is a new archetype. It's a somewhat confusing Mish mash of abilities. I think it's meant to be another skirmish type spellcaster but has some issues. Level 3 Dance Virtuoso Advantage on perform checks. Thematic but it's mostly a ribbon ability. But you have 3 more abilities. Unarmored Defense This ability essentially gives you 15 or 16 AC right out the gate and theoretically scales up to around 20. Good ability we have seen similar abilities before in 2014 and on a Bard it's even better. Agile Strikes. Agile Strikes. Let's you gain an unarmed attack equal to your bard dice and a free strike when you spend a bard dice. Problem is you don't get that many bard dice and you're better off using a dagger and true strike. Translation mediocre ability that in effect gives you an occasional extra attack. Bards don't really deal much damage in 5E and this doesn't fix that. Bardic Damage. Your unarmed Strikes deal danage equal to your bard dice. Your bard dice do not deal that much damage. Meh. Level 6 Inspiring movement As a reaction spend a bard dice, move and let an ally move as well. No attacks of opportunity made. Potentially great generally always useful kinda dependent on a battlemat though. Tandem Footwork. Basically spend a bard dice during initiative to buff your allies initiative. Theoretically it triggers agile strikes but it's unlikely/situational you'll have anyone to target. Great ability but it drains your limited bard dice even faster and seems to be an anti combo with agile Strikes for the most part. Level 14 Leading Evasion. Evasion for you and any allies within 5'. Decent ability when it matters but it's sitional and comes late. It's not bad as such but eh. So that's it. This archetype is a bit of a hot mess. It's main ability is to limited and doesn't play nice with its level 6 ability. The archetype really needs the Valor bard multi attack ability. I'm giving it the C tier and it avoids the D tier because Inspiring Movement and unarmored Defense are good abilities. And you're still a primary caster. Bit of a shame especially since the Valor bard got buffed and the next bard that's getting rated. Comparatively this is the first 2024 dud as such. [/QUOTE]
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