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Bard Multi-Classing
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3901856" data-attributes="member: 710"><p>The Bard itself tens to feel ineffective (in combat), except in the situations where he can use the magical item that proves a life safer. But Inspire Courage and Inspire Heroics/Greatness are extreme useful abilities. If you have two or more weapon-based combatants (anyone not using spells for his attacks), the Bard totally pays off, because these two will greatly benefit from it. </p><p>Any kind of multiclassing will hurt this greatly. If you don't like feeling like a buffer, multiclass, but if you're fine with it, stay Bard. I guess multiclassing is a more attractive option once you grant a +2 bonus with Inspire Courage. If you multiclass, Extra Music is a sound choice (unintended pun).</p><p></p><p>The typical armor class of Bards makes them better as archers, away from the front line, then as melee fighters. (And Archers get a lot from Inspire Courage, because they can make full attacks a lot more often and it helps the limited damage output and the weaker successive attacks)</p><p></p><p>Use Magic Device is a very potent skill. You should probably avoid acquiring offensive spells on scrolls or wands, but defensive spells and buffs are very useful. You can try to use magical items that nobody else can use, or simply hasn't the time do so. If the Cleric falls, you might be the only one that can use the Scroll of Raise Dead or Reincarnate (the latter is cheaper, but your Cleric might not like the result) to get him back.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3901856, member: 710"] The Bard itself tens to feel ineffective (in combat), except in the situations where he can use the magical item that proves a life safer. But Inspire Courage and Inspire Heroics/Greatness are extreme useful abilities. If you have two or more weapon-based combatants (anyone not using spells for his attacks), the Bard totally pays off, because these two will greatly benefit from it. Any kind of multiclassing will hurt this greatly. If you don't like feeling like a buffer, multiclass, but if you're fine with it, stay Bard. I guess multiclassing is a more attractive option once you grant a +2 bonus with Inspire Courage. If you multiclass, Extra Music is a sound choice (unintended pun). The typical armor class of Bards makes them better as archers, away from the front line, then as melee fighters. (And Archers get a lot from Inspire Courage, because they can make full attacks a lot more often and it helps the limited damage output and the weaker successive attacks) Use Magic Device is a very potent skill. You should probably avoid acquiring offensive spells on scrolls or wands, but defensive spells and buffs are very useful. You can try to use magical items that nobody else can use, or simply hasn't the time do so. If the Cleric falls, you might be the only one that can use the Scroll of Raise Dead or Reincarnate (the latter is cheaper, but your Cleric might not like the result) to get him back. [/QUOTE]
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